Then click on Read Vanilla. +50.4% damage and 96% reload on a primary beam weapon is most effective. 1. This repo has a number of scipts to allow: extract_x4.py: unpacking of game content (extracting scripts, and other files if desired from X4/*.cat, into a SRC dir) All rights reserved. I researched all of the mods but I cannot craft them because it requires materials that I have no clue how to get or make, So much for my shield upgrades :(. You will double the damage output. So far, I've only found the basic ones off dead xenon. No more please. The ships are made with the vanilla artstyle in mind and are used by AI factions or can be found as derelicts. The majority of the materials only drop from ships destroyed in combat. by alexalsp Sat, 4. This mod has been set to hidden. some of rebirth's assets and references are still in the game files. Ship interiors : r/X4Foundations by goldratte Ship interiors Will there ever be an update or mod to add ship interiors? by Realspace Fri, 15. i can confirm going into Xenon sector and murdering gets you everything you need i went in and killed 6 to 8 Destroyers and maybe 50 other ships last night on my stream and it gave me loads of items , including a stack of missiles !!! The rooms are: Captains Quarters, Combat Information Center, Bar, and Brig! X4: Foundations Mods Ship mods Ship Variation Expansion Ship Variation Expansion Endorsements 239 Unique DLs -- Total DLs -- Total views -- Version 0.28.2 Download: Manual 20 items Last updated 17 December 2022 11:53AM Original upload 25 May 2021 11:53AM Created by Luca Uploaded by CmdrTurianes Virus scan Safe to use Tags for this mod English May 21, 14:55, Post This item will only be visible in searches to you, your friends, and admins. by AdmiralTigerclaw Wed, 12. for example I found the text and script for handling Yisha's opening dialoge somewhere. Some assets in this file belong to other authors. REMINDER: VRO is not compatible with 6.0 and KE DLC. by Osbot Tue, 26. by Max Bain Tue, 26. You can find these (once you unpack the game) at \assets\props\engines\macros Adjusting these will require you to basically write your own mod, which might be a little more work then you wanted. The Tool shows DPS values as well as effective projectile ranges and ware production costs. All rights reserved. For X Rebirth i have use a mod in the past for more rooms in the Albion Skunk and i like it. 8 Variety And Rebalance Overhaul VRO X4: Foundations does an incredible job at. In X-rebirth the modders added a lot of interior stuff to ships. May 20, 16:07, Post May 21, 11:15, Post In. Only one kind, where is hull, drag, radar etc. Jul 20, 08:27, Post I see what you want from the interiors of X4 - and I'm sure some of it will show up - but X4 is a space econ simulation first, and a spaceman survival game last. I'd like to sit in the non-captain crew chairs to do two things: I'd also like a co-pilot seat on the Nemesis, X4: Foundations - Scripts and Modding, X: Farnham's Legacy - Scripts and Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support, X: Terran Conflict / Albion Prelude - Scripts and Modding, X: Reunion, X: The Threat, X-T and X-BTF - Technical Support, X4: Foundations - Technische Untersttzung, X4: Foundations - Scripts und Modding, X: Farnham's Legacy - Scripts und Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technische Untersttzung, X: Terran Conflict / Albion Prelude - Scripts und Modding, X: Reunion, X: Die Bedrohung, X-T und X-BTF - Technische Untersttzung, X: Die Bedrohung - Scripts und Modding, Script et Modding pour X4: Foundations, Script e Modding per la Trilogia di X, Supporto Tecnico per la Trilogia di X, Multiverse Team Seasons - Public Beta, X4: Foundations - Public Beta Feedback. mod 2021-06-09 15:26 okakikun.hatenablog.com All trademarks are property of their respective owners in the US and other countries. Is it possible to add small crew quarters in small ships? Subscribe to download Variety and Rebalance Overhaul Subscribe Description PLEASE USE DISCORD FOR OMMUNICATION REGARDING THE MOD. Die vertrauen mir! This author has not provided any additional notes regarding file permissions. Criminals drop good mod loot. Because a fighter or a heavy fighter without speed is sitting ducks tbh. Nov 20, 09:39, Post Install hundreds of mods with the click of a button. They will start building more I's after 100 hours and after 200 hours even more, fixed a bug that court (split faction) jobs spawned at the start of the game while they should be supressed by some story script - this could result in a destruction of the first fleet without the player doing anything, Red Knight is now a Split battleship (if you dont own Vendetta you should not be able to buy it anymore), added split jobs for battleship production (if you dont own Vendetta you should not see any more Red Knights beeing built by Paranid), fixed some weapon groups had mixed turret tags, added medium shield to Sharks bottom turret group, added turret group with 3 turrets to Shark destroyer, rotated front weapons of Devastator to match its visual better, now when the player clicks on an XR ship in space, its ship class will be spoken (for example "Battleship"). by Botschafter Von Den Glck Fri, 7. Copyright 2023 Robin Scott. Very neat, could it work with jobs as well? Hot mods. With this playstyle, and with a modified Chimera, Pulsar and Ares, I have taken down Destroyers like Behemoth, Basilisk etc without any problems alone. I really hope they open this up, let us cook food, add a crafting . -add a paint shop dealer Download 5 Collections for X4: Foundations chevron_right. Credits go to: snackynak). Note: I added paintmods for nearly all ships. Well, getting a better pc or CPU seems mandatory now, even though my i7 8700 does what is should normally in other games. The rooms are: Captains Quarters, Combat Information Center, Bar, and Brig! Moderator: Moderators for English X Forum, Post When you move on a dock of a new ship, the stairways to the door is visually blocked by a texture of the ship. without any modifications installed, it's high spec speed is just barely over a 100 m/s and with mass chasis and forward thrust mod, it barely reaches 300 m/s. So you will lose 2x Nvidium Crystallite when dismantling a chassis upgrade, but shields can be rerolled as much as you like. Here are some of the best mods for X4: Foundations. Thats a mod request for more rooms in different S, M, L and XL ships (like bedroom, bathroom, common room, technical room and floors) and more rooms in different stations (floors, office, bar, prison, technical room etc.). Initial Nexus Release, check steam for previous version changes. It can also export changes made to the items into a separate mod. It is about building a massive trade empire that can support your dogfighting and fleet combat while you entertain yourself with missions and faction warfare. WARNING: if docks of already built Arawns disappeared, you need to sell and rebuy the ship. May 21, 13:58, Post May 21, 11:50, Post Espaol - Latinoamrica (Spanish - Latin America), https://sites.google.com/view/vrowiki/Home. But I think there is a lot of untapped potential in this particular point. Basically double or triple the current interior space for most ships. Some missions also give out exception parts instead of cash as a reward but they are rarer. [*]increased prices of most XL ships (nearly all combat ships), [*]moved S docks from Arawns wings into the center docking area of the ship, [*]moved M docks from Arawns wings to upper part, [*]reduced split fighter escorts number for battleship groups, [*]increased speed and agility of Hermod and Fedhelm, [*]increased gather rate and capacity of Hermod liquid miner, [*]slightly increased speed of XL miners (gas and mineral), [*]slightly increased gather rate of XL miners (gas and mineral), [*]repositioned 2 L-shields and cockpit on Titurel, [*]renamed some ships: Hercules -> Boann, Inquisitor -> Thanatos, Starcatcher -> Erebos, Challenger -> Sanahar, Destiny -> Lyranea, Devastator -> Sucellus, [*]fixed drone waypoints for Arawn, Taranis, Sanahar, Erebos, Lyranea, [*]added german translation (thanks to Le Leon, also for name suggestions), fixed a bug which destroyed all battleship jobs in combination with VRO mod, reduced battleship generation jobs at universe start per faction. Grab this 100% first chance you get. X4 Ship modifications So, here is full stats list of every ship modification in game: https://quantum-anomaly.herokuapp.com/x4/modifications/ 45 14 comments Add a Comment Additional_Error_182 2 yr. ago You are the best! SVE adds multiple new ships to all factions. I would like this as well. NOTICE: This mod is mainly maintained from Nexus Mods. by Drumma Tue, 11. Jul 20, 13:25, Post If you believe your item has been removed by mistake, please contact, This item is incompatible with X4: Foundations. by Skeeter Fri, 7. There's also a mod that adds more station rooms on large and extra large ships. The X:R Ship Pack includes 48 ships from X:Rebirth (or ships made out of parts from XR). . Jan 20, 11:51, Post More hot mods. The place to discuss scripting and game modifications for X4: Foundations. But there is so much artistic work and I think it is a pity that it only remains in a visual aspect. all ships can now use layout presets correctly (for example "high preset"), - Balor: added l-shield to the engine and the large turret; removed 2 M-turrets on top and 2 on bottom; added L shield to engine group, - Shark: repositioned front weapon; changed 2x2 S-dock to a single S-dock; reduced agility a bit, - Devastator: removed 3 M-turrets; removed one L-weapon slot (it had 4 but should have only 3); changed 2x2 S-dock to 2 single S-docks, - Red Knight: changed 2 XL-shields into L-shields; removed 2 L-turrets; removed 6 M-turrets; slightly increased costs, - Arawn: changed turret layout; removed 5 M-turrets; added 2 L-shields to engines, - Event Horizon: removed 3 M-turrets; changed some turret placements, - added Hercules Megaliner as XL gas harvester, - added Event Horizon as XL gas harvester, - added Sulaco Depp Space Miner as XL solid Miner, - fixed missing meshresources for some effects, - fixed content.xml (version will now be displayed and the tag save is set to true, - moved Arawn docking pads to the side wings to fix AI ships not beeing able to dock, - moved many subparts of arawn a bit so flickering should be fixed, - increase prices for some ships to compensate their firepower, - Fixed wares.xml. by GeneticResearch Mon, 10. Also available on Steam, see SVEs modpage, - Game loading being stuck at 99% when using certain mods, - Fixed Skua not being built in some cases, - Increase engine shielding on the Tartarus, - Buying the Skua at TEL wharfs no longer requires a licence, - Old Tartarus no longer available in custom gamestart, - Old Tartarus version can no longer be bought, - 'Manticore' is now named 'Argon Manticore' (due to 5.0 Update), - Lowered hull integrity of: Paracel, Paracel Plunderer, - Lowered resource cost of: Paracel, Paracel Raider, - Reworked escorts on Argon/Antigone heavy frigate patrols, - Reworked escorts on Argon heavy destroyer patrols, - Lowered number of small and medium Teladi ships in custom jobs to prevent insane numbers, - Kea and Skua can now be used by Teladi in vanilla jobs, - Decreased number of heavy frigates for PIO, - Slightly increased number of heavy frigates for TER, - Weapon use threshold for Viper and Scimitar weapons, - Xenon R's may now have multiple V escorts, - Cut resource requirements of all ships by roughly 50% to bring them more in-line with vanilla ships, - The Python is now labeled a destroyer rather than a battleship, - Heavy Paracel now has a ware entry (for reverse engineering mod only), - Ships with a shipstorage of '0' being able to store ships, - Descriptions in 'blueprint menu' not fitting the ones in the encyclopedia, - Abandoned Fenrir spawning with non-terran equipment. I'd like to thank the following people:Brummbear for helping with questions and documentation.DeadAir, Z1p for helping with scripts.Aurum for helping me resolve several issues and answering questions.EagleDelta for the ongoing VRO conversion.KrYcHokE for allowing me to use some of his ships. Just wondering if anyone has seen anything in that direction. Dec 18, 08:42, Post Both mods should be compatible now. The powerful open-source mod manager from Nexus Mods. Brute force and ignorance solves all problems, just not very efficiently. The mod works with both DLCs but they are not mandatory. I would assume that higher difficulty fights would possibly drop more rare mods, but I have never seen this happen. All rights reserved. Small ships pretty much got full interiors. by Max Bain Fri, 13. by apricotslice Fri, 13. by KextV8 Fri, 7. X4: Cradle of Humanity X4: Tides of Avarice Created by shuulleech Offline See all 499 collections (some may be hidden) You need DLC to use this item. by jim_baem Wed, 12. So the credits for the model go the Egosoft and they own the rights on it. Unfortunately a lot of the really great X3 modders were scarred off by X Rebirth. X-Tended Combat (and Other) Mod Support - Modder Ressources, XR Ship Pack Lore Friendly Redistribution, https://www.patreon.com/user?u=52126891&fan_landing=true, https://www.nexusmods.com/x4foundations/mods/420, Best to take the 3.0.8 version (the same version as this mod. Us and other countries click of a button and rebuy the ship are not mandatory they own the on. Missions also give out exception parts instead of cash as a reward but they are rarer rooms large! Post Both mods should be compatible now are rarer one kind, where is,! Ships are made with the click of a button reward but they are not mandatory they are mandatory! 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Without speed is sitting ducks tbh anyone has seen anything in that direction it possible to add ship interiors there..., just not very efficiently well as effective projectile ranges and ware costs. Goldratte ship interiors the Tool shows DPS values as well the materials only drop from ships destroyed Combat! Possible to add small crew Quarters in small ships additional notes REGARDING file permissions Tue, 26 Pack! More hot mods only found the text and script for handling Yisha 's opening dialoge.... Very neat, could it work with jobs as well possibly drop more mods... Ranges and ware production costs more station rooms on large and extra large ships to. From X: Rebirth ( or ships made out of parts from XR ) or be. Trademarks are property of their respective owners in the game files modifications for X4: Foundations does an job. 15:26 okakikun.hatenablog.com all trademarks are property of their respective owners in the US and other countries never x4 ship interior mod...