Each rank past the first has a criteria of the number of vehicles that must be researched and purchased before the next rank's vehicles could be researched. They also use SIDAM 25 and M113A1 (TOW) based on an American chassis, to provide support. The mobility is generally average or sub-par. Firepower upgrades turret characteristics, accuracy, and unlocks new ammunition to be used. Italy follows a trend of generally below-average armoured vehicles with above-average mobility at medium and high tiers while being average at tier I. Vehicles restricted from being researched are noted by being under a dark red overlay, with indications that the vehicle is locked. These descriptions . Early Italian tanks have good emphasis on firepower, sub-par armour, but are quite lacking in mobility. Do not leave a battle if you can still respawn. At Rank V, battle rating 8.0, Italy finally stands back up and starts getting tanks that feel more unique, featuring the infamous wheeled tank Centauro and the medium main battle tank OF-40. Change the fuel amount in fuelAmount If the number is set to 1 all fuel tanks in the plane will be full, if it is set to 0.5 then it will have 50% of available fuel. Another school of thought in casemate structures are larger-profiled, but more heavily armoured designs such as the Jagdtiger, Tortoise, and T95 in a role that could be considered assault tank destroyers. Starters: Anti-aircraft vehicles in the American tree are quite lacking at first with only barely armoured half-tracks bearing machine guns, though make up with saturation of fire to whittle down aircraft. You get experience in flight formation, which really can be tough to do since everyone has their own style of flying. This develops into the concepts of "uptier" and "downtier" as coined by the community, where "uptier" would be placing the 2.3 line-up in a 2.3-3.3 match, while a "downtier" would be in a 1.3-2.3 match. This way, you can minimize the sloping effectiveness of the tank, as the armour facing towards you is less sloped if you can see it in a near 90 degree angle. Going up to the enemy increases the risk of their gun being able to penetrate certain weak points on your frontal armour or even get a tank onto your sides and penetrate your weaker side armour. Different levels, different challenges etc. 2 Panzer IV H. It might be old but it's still one of the most iconic tanks around, similar to the Tiger. As such, many conventional tank tactics such as the hull-down position and terrain exploitation (such as hills) are complicated by the lacking gun depression. While ranks are important for progression, they are not the deciding factor on what types of battles you enter. Fly solo or co-op with some buddies or total strangers! Some of these vehicles can be destroyed even by fighters. While Rank I is quite low-powered with rather anemic machine guns and fire rate available, autocannons become present and available by Rank II that could lay down impressive fire to destroy the aircraft, providing the aircraft does not strafe and knock out the crew in an attack run. One is the light-weight open-top vehicles with a huge gun, which often brings a gun from the next rank into the current that absolutely devastated the enemies like the Sturer Emil. they need to fix server, client synchronization: on server AI choice different target and have other turret placement than on client*, i already tested that if AI don't have other targets and shoot at you and hit server-side they deal damage and kill you. However, design trade-offs in Soviet designs that reduce their overall profile on the battlefield also cause gun depression in the turret to be rather poor, with the average depression angle being only 5 degrees. By Rank IV onwards as well, the Soviet tree also has a great diversity in the types of vehicles able to be used, with light, amphibious, scout vehicles such as the PT-76B, BMP-1, and Object 906; heavily armoured tanks such as the IS-3 and T-10M; and the medium tanks. It would be great to add allied fighter-bombers with rockets and bombs on it to the single mission. However, from Rank I-II, the crew arrangement is very vulnerable and can be quickly knocked out with an airstrike or a nearby artillery shell. Before starting up the first tank match, it is recommended for all players to play the tutorial section in-game to be familiarized with the tank controls and damage mechanics of the game. Take position near choke-points to channel the enemy in and open fire in opportune moments at the weak spots or when they expose their sides. - For more details on ammo type, see, It should be pointed out that when choosing a vehicle to load into a battle, not every tank in the game is optimal for every situation. The SPG line, which has generally mobile tank destroyers usually with little armour, which makes them good for taking positions and firing from afar. Most objectives in the game rely on the capture and control of strategic points, with the game mode being called "Conquest" or "Domination" depending on the number of capture points available. Surely those who spend their time with War Thunder would know of any decent tank games for PC? The one exception are the Ho-Ri types, which trade in mobility for a larger set of armour encapsulating the crew and modules. Create custom battles to challenge you and your friends by going up against all odds or devastating the enemy! However, repairs to critical modules such as the gun, turret, transmission, and engine would be impossible away from a captured point without the Parts modification. You will see this car design. For this penalty in armour, mobility may or may not be enhanced as well. In tank warfare, flanking is absolutely essential to gain an upper hand over the enemy. Virtual Currency War Thunder - 20,000 Golden Eagles. Instead your thrown in with a bunch of wildcats and as your trying to make some sense of what to do next they take you out. This means aiming for driver's view ports and the cheeks of the turret. Uhm, you can already play without any freinds. All trademarks, logos and brand names are the property of their respective owners. The early Japanese tanks have generally light frames, but decent manoeuvrability. There are a wide variety of missions to choose from but you have to gain levels to unlock more missions by playing competitively. Arguably one of the least looked at part of tank upgrades, crew skills can play a big role in the firepower and mobility of a tank. By Rank II however, all of Britain's anti-air crew compartments are decently protected from enemy fire that can allow for closer protection of the fighting groups. Here is to hoping! Finish by either waiting for the replacement gunner to come in and take him out as well or flank the T-34 during this opportunity and fire at its weaker side armour at the driver's compartment in front. To change which stats card you are looking at, simply click on the mode view option at the bottom right of the research tree. Missions played: 0/10 Game modes: Battles against other players Player's vehicle: I-15WR Battle activity: 50% Multiplier: RB (x2), SB (x3) I need to play 10 random Arcade battles (or 5 Realistic battles, or 4 Simulator battles) in the I-15WR with a battle activity of 50% or above in order to unlock the mission. Use the heavy tanks sparingly, stand back a certain distance from an enemy strong point and blast at the stranglers, with the distance empowering your armour as the enemy's shells may not have enough energy to penetrate your armour after traveling a distance. These tank destroyers typically rely on a low-profile to set up unnoticed ambush positions against incoming enemies, and often carry guns equivalent to the tanks in the rank. Players can share created content with each other on the LIVE portal and . Light tanks are lightly armoured and small, yet highly mobile and armed with an adequate gun. Starters: You should have some open though. Probably one of the more basic detail to know in a tank fight, it details changing positions after engaging in a firefight. The low engine power seems to only just be able to drag the tank by to its firing position. By Rank IV, the infantry tank concept fades away as the more flexible medium tanks in the form of Centurions become the predominant British tank up to Rank V, with few heavy tanks like the Conqueror supporting its protection. As well as being used in combined arms battles, some are also used as standalone maps in air battles (AB, RB & SB), in these cases the tank battles area forms part of the scenery of the map. After an "Expert" qualification is gained, the next step past a maxed out "Expert" crew is the "Ace" status, which enhances the reward to an additional 5 point to every crew skill. E.g C:\Program Files (x86)\War Thunder\UserMissions\my_mission.blk. Anti-air capabilities exponentially rise by Rank V-VI with the M163 and M247 providing heavy fire onto target. Tank destroyers do this job the best due to their low silhouette and high-power guns compared to tanks, but suffer from a limited firing angle (unless you are using American or British tanks, in which case their silhouette is large, but allow a larger degree of fire). 20112022 Gaijin Games Kft. This page was last edited on 27 March 2023, at 22:18. Once a certain crew level is reached with crew upgrades, they can enter "Qualification" to become enhanced to one specific tank. Iron Front is an WW2 Arma style game with some pretty awesome tank missions in it as well. What you want to do is create a custom match and password protect it. For more details on the game modes for tanks, click here! You can even start a grand campaign and keep track of what areas you were successful in and which areas you were defeated all leading up to whether you win or lose the campaign! The only exception is the excellent Rank I truck mounted anti-aircraft gun. Most of these maps have configurations for all three air game modes (Arcade, Realistic, and Simulator). However, earning this status is much harder and requires either Golden Eagles or a huge amount of experiences to achieve. However, the ease of capturing these points is hampered by the terrain of each map and the enemies shooting. I was thinking this the other day, like dynamic campaign for tanks would be fun. Attention: To test and play user missions you should have the unit that is used in mission bought. This gives them an advantage in Realistic battle mode. They are quite easy to take out if you hit their front plate as close to a perpendicular angle as possible, but the front glacis part in front of the front plate is basically invulnerable, so aim a bit higher when aiming at the front plate to avoid a round ricocheting off the glacis. Remember to slope your armour by angling the hull so the enemy would never get a straight shot onto your armour. I finally decided to do some single missions today . By Rank IV, the firepower and armour of the medium tanks start to wane in the presence of the stronger heavy tanks such as the IS-2 and Tiger II. I cant find any mission so far where i can take a ride with my tanks. Starters: Tank Training Mission - War Thunder.This is a video featuring the tank training mission where players learn the controls and basics of the tank and how to fi.. War Thunder. All rights reserved. Some SPAA are able to defend themselves against ground targets such as the German Ostwind, the British Falcon and the Soviet ZSU-57-2, but these are last ditch weapons. It will be carrying a lot of different weapons, from quad machine guns to recoilless rifles, to actual tank turrets. Heavy tanks are the breakthrough vehicles of the game and in MMORPG terms, would be the "tank" of the team. Realistic and Simulator battles, owing to their more complicated game style, also offer enhanced rewards after a battle. Imagine an actual battle of Kursk or Stalingrad or the final assaults on El Alamein. It would still be a welcome break from putting up with suiciding attack aircraft and other random pubbie fails. By Rank III, there are also some American tanks to supplement the line-up. However, Rank II is characterized with great hull armour with the KV-1 heavy tanks and T-34 medium tanks, with the turret being the primary weak points on these tanks. Would anyone else be interested in this ? As such, it comes down to whether a penetrating shell could be placed onto their tank before they could open fire and destroy the player. As part of the offensive, your team must break through to the capture zone, while destroying the forces of the defending AI opponents which have anti-tank cannons and ground vehicles. Starters: Starters: Armour is also good with an average amount throughout the body; while not thick enough to resist a full-on hit, they could provide some lucky ricochets from poorly angled incoming shots. Capt_Avatar, April 6, 2015 in Ground Forces Discussion. Now that the tank is finally track-on-the-ground and ready to rumble, the one thing to keep in mind is to play the objective. There is a new Joystick dedicated to the PS4 now. Then have a look here. id like a mission editor for tanks, not just planes. By the Rank V, a new mechanic called "Hydropneumatic suspension" allows for more flexibility in the positioning of Japanese tanks to ambush enemies from locations that are unorthodox in tank placements. Early USSR tanks are defined by lacklustre armour, but good gun penetration and good rate of fire. Going up the tech tree to Rank II and III, the German tanks begin catching up dramatically in firepower, with armour improving as well. Flexibility is the key of the medium tanks, giving you free rein in what you will do to dominate the battlefield. Thats really about it sadly. Im honest, im to stupid for plane fights. Even in Rank IV, which features improved tank armour as seen in the T-44 and IS-2 tanks, the stronger enemy guns could make short work of the hull, and even the weaker ones could penetrate through the turret. From Rank III onward, all German anti-aircraft vehicles keep the crew in a semi to fully-protected position, with the vehicle bristling with rapid-fire cannons able to track and shoot down the enemy aircraft. An absolute life-saver when driving at high-speed and suddenly encountering an enemy: continuing with the full-speed drive will make aiming too difficult, while braking will leave you unable to aim until the tank is properly stopped. Choosing a nation. Tech Tree trends: As mentioned earlier, the Arcade Battle mode is the recommended starter mode since it is forgiving to beginners with assists in firepower (aim and penetration indicators) and mobility (enhanced engine power) to help be familiarized around the mechanics of the game. You could play as Michael Wittman in Villeirs Bocage, or Ernst Barkmann in St.Lo, or participate as a Tiger against the Soviet counter attack at Kursk. This page was last edited on 6 July 2022, at 21:04. While i was browsing over the mission titles i thought it would be kind of cool to have some single missions for GF also. Some of these maps are re-used to form the air battles area of tank maps. Starters: *Client emulate server but for some reason they don't exchange other data than position and kill/not killed for AI. But im decent with the tanks. This is where things get aggressive. Their heavy armour allows them to absorb enemy fire, their size makes them bullet magnet to take fire intended for your weaker teammates, and more often than not you have a very powerful gun able to destroy the opposing forces. These should be retained at high altitude to avoid anti-aircraft fire as most bombers lack the manoeuvrability owing to their size from dodging enemy fire. I have helped over a 100 guys now with their controls. For that reason, they also possess decent self-propelled anti-aircraft guns, which employ absurdly high fire rate or quadruple gun compositions. As the ranks go up however, the armour becomes much thicker, as seen going from the StuG series of tank destroyers to the Jagdtiger. Tech Tree trends: You've been warned. All of these maps are based off of real world locations; the level of accuracy varies between maps, but in general they tend to be reasonably accurate to the real world. British tanks up the line to Rank II and III split their tank designs to two types, the cruiser and infantry tank which are characterized in War Thunder as light/medium and heavy tanks respectively. Tech Tree trends: Maps tend to be 65 km x 65 km, although some are smaller and some are bigger. War Thunder 2012 Browse game Gaming Browse all gaming Air Maneuvers - War Thunder Video. So, fast tanks like the Cromwell are working alongside heavily armoured ones such as the Churchill tanks. These tanks are powerful weapons in the correct hands, capable of selecting targets of importance and dispatching them in quick order however, one must be mindful of one's surroundings since the only protection early USSR tanks have is natural cover or distance. Each mission consists of 3 stages: offensive, clearance and defense. Now, multiplayer WT is something I'll be coming to daily for as long as I can foresee, but now I feel a hankering for singleplayer campaigns with story and so on. At the later ranks, most of the nations have phased out the light tanks due to their inadequacy against the larger tanks, but the American and Soviet tree still retain them up to the late ranks. It will take about 15 to 20 minutes to set that up for you. Tanks are my first love though in this game and have a amassed 24000 tank to tank kills now in SIM. However, different design aspects on these tanks lead to different doctrines within the same class. Crew information can be reached on the left drop-right menu on the screen with the middle button for the selected crew (under "Vehicle Information" and above the "Favourite Achievements" button). Training missions and firing ranges to sharpen your skills would be great. From there, the tutorials titled "Tank Control Basis" and "Tank Gunnery" should be completed, with a bonus in currency added once completed. But thanks for your kind offer. When selecting ammo type and numbers, a general rule is to not bring all available ammunition into the battle as these increase the presence of ammo racks in the tank which, when hit, could detonate and instantly destroy the tank. This can be done as simple as retreating back into cover after firing the cannon to reload in safety, or as thorough as repositioning the fire location before exposing the tank again. Progression is restricted by two factors in the tech tree, vehicle unlock criteria per rank and vehicle branch connection. Staying on the capture point ensures that you will be there to prevent the zone from being captured, but you risk being swarmed by the enemy or picked off at a distance by a tank hitting one of your critical weak points. From left to right, they are: The Italians also do not have heavy tanks, and rarely have tanks which have more armour than deemed average by the time period. These too are separated into roles of emphasis in tank battles. Second battle of El Alamein (Ground Forces), https://wiki.warthunder.com/index.php?title=Category:Maps_and_missions&oldid=159777. We'll relay how to do each step here. All these special mentions, however, go out the window with the Rank V T28/T95 casemate tank destroyer, which is an armoured shell with a gun sticking out that moves at a snail pace, so be aware so that this radical shift in playstyle does not surprise you. Showing 1 - 2 of 2 comments WitchKingAngmar Aug 20, 2014 @ 9:58am No, not yet. Momentum: if you want to turn over a large tank, or a tank that has both of its tracks in the air, you need momentum. Early British tanks are also burdened by a nonexistent reverse speed, especially in their Cromwell chassis. 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