Proceed to the airlock. Extending the bridge means more fighting. You can't really fire in burst mode because of the lag between blasts. The demon's first appearance in Doom 3 is magnificent and one of the greatest enemy entrances of all time. Use the power-up generator to create a megasphere. Move through the nearby door marked engineering. Blast them with your shotgun rounds. Discover a couple revenants at the intersection. Cross the room to the unlocked door. You're overlooking the bridge extended earlier. The maggots can be handled rather easily from long-range with a machine gun or stronger weapon but a patient, and daring, player could eliminate the maggot from close-range with a single shotgun blast. Kill it fast with the plasma or chain gun. Battle the spider then gather armor and health (from the station). Exit the lift and battle a couple guards and a soldier. Enter hazardous material control. Traverse the slimy tunnel and drop into the intersection. It could have also been obtained from the cameras. You can drop down and gather ammo but there is another mancubus to the left--before dropping down, walk over to the left and peak down and kill the beast with your rockets. Plasma canisters are also manufactured here from the RC power production byproduct. Exit the lift and snag Rob Finch's PDA off the ground. Defeat the cacodemon then open the cabinet with the code 298. Objective: Alpha Labs Sector 3. Defeat the four imps that arrive (one to the far right). The map is built around a central, multi-level room. Kill the soldier that emerges. The Saboath is like one-third tank, one-third cyborg, and one-third BFG. Stock up on everything by moving through all of the crates. Ascend to the top of these catwalks and move toward the unlocked door. Approach the upper door and smash the soldier on the other side. Find the door on the left. So it's important to prevent these creatures from getting close. Exit through the next hallway and into the EP control unit. Look in this alcove for a PDA and a storage cabinet. Find an imp and what's left of the cries for help. Retrace your steps to the upper chamber where the hazard door is now open. If you're running low on ammunition, search for more instead of attempting to defeat tough enemies with a flashlight or your fists. Battle this cacodemon while crossing the Mars surface. This armored skeleton brandishes a rocket launcher on each shoulder. You'll find the berserk power-up a couple times during the single-player campaign. You can attempt to use the network login computer but it won't work. It will require much more agile maneuvering and strafing to avoid these enemies' attacks. That way the imp lunges and hits the door jam. Follow the sentry bot to its destination. After you drop the first barrel (successfully or not), a couple guards emerge behind you. Locate the berserk in The Edge 2's central room. Unlock the doors and release the bridge using this console. Listen to the logs and read the emails. Continue around the corner toward the observation area. Go over to the console on the left side. Use the other console to cycle the chamber, which unlocks the door to chamber 1. This is an update of the original Doom's demon, which was nicknamed pinky for its not-so-ferocious color scheme. Use it to reach the next level up. Early on, you're likely stuck with the shotgun or machine gun only. The blast propels you much higher than a normal jump. The path to the right leads into security operations, where you'll encounter a couple guards and find some armor and health. Enter the records office and slice up some zombies. You reach a circular area where the battle against Doom 3's final boss, the cyberdemon, begins. He reveals a code to access his tools--396--storage locker near maintenance elevator. Use the rocket launcher or plasma gun ideally. You can hold down the fire button to charge the BFG for greater damage; the weapon holds four BFG cells before requiring reload. Take cover behind a cover or other object and lure the soldier to your position. In the reactor support tunnel, you can hop down to the left and find health guarded by a zombie. Walk to the back of the chamber to trigger the open route. You'll have to adjust your crosshairs to keep up with the creature's movements. Here's a first look at the BFG 9000 in action. Here are a few tips to keep in mind. The plasma gun is positioned in a room containing some sort of piston machine (you may recognize a similar section from the single-player game). So it goes without saying: proceed with caution through the frag chamber. Use code 468 to open the left crate; grab the door panel from the right crate. Sprint and jump along the left path until you find the steps leading left. Watch out for a hidden imp on the right side of the hall. Can anyone tell me where the hell it is? Blast the zombie and guard. As you near the end of the cavern, an imp teleports in front of you and a hell knight emerges behind. Cross the hall to the far room to find some sort of disturbing ritual. The EnPro plant provides primary power to the Communications Tower and backup power to the entire Mars UAC Facility. Enter the underground garage. Inside you'll find the PDA of Ron Ridge. Move quickly through this hallway. Main Objective: Attempt to locate Bravo team. Enter the stabilization hub. Grabbing it triggers the arrival of imps and ticks. Return to the storage area (where more enemies await) and cross the locked door. As the approach the far door, two demons appear from either side. A monitor in the satellite control center on the communications level displays an old Doom cheat code: IDSPISPOPD. The z-sec might duck in and out of cover and when they are in sight, they're a pretty darn good shot. A nearby wall opens to reveal a hidden chamber. Enter power core access where the bot comes to a rest. Proceed into the secondary pump room. Maneuver up the steps into the office. You'll face the Vagary at the end of Alpha Labs - Sector 4. You can move around to the right to find some armor and ammo but this triggers an imp. In it is the weapons storage code for Marine Command: 584. Search the room then exit out the far side. You can talk to R. Cooper if you wish; he ushers you toward reception. Defeat some spiders then move through the door. Gather supplies and climb up the ladder. Defeat both and gather any supplies in the area before using the door at the bottom. Find the storage locker down below. A few accurate machine gun bullets are enough to explode a lost soul. Kill a flaming zombie and find the keycard on a seat. Return to the opposite door and move through. Grab it, which summons an imp. Exit toward the bridge and defeat more lost souls. After a scary "episode" another imp arrives. Defeat him with the plasma gun. Receive your personal data assistant from reception. Pick up the video disk and PDA off this desk. Defeat the imps in the way and enter the door toward secondary levels access. Battle a couple guards and a revenant as you maintain pursuit. You're now in the old comm. Go onto the catwalk and defeat the two imps to the left. When the imp appears, retreat and shoot the one that materialized behind you. Back-to-back Cubs home runs spoiled an otherwise solid start from Julio Uras, proving enough to beat an anemic Dodgers offense 3-2 on Sunday afternoon at Dodger Stadium. Get a really high score (upwards of 20,000) and you receive a special email. Open the locker using code 371. Advance into the cavern. Back up to take on the two ahead but remember there's a third behind you. Eliminate the crazed patient and two subsequent guards. The lights switch off and monsters teleport in. You can check past the door marked blue 19 but the passage is locked. Search the storage on the left for ammo and armor then use the health station on the right. Practice effective weapons management. Now you must decide to transmit the message or cancel it. Kill the flying demon in the crumbling room then climb the ladder. A cacodemon appears. Search the storage room on the right for supplies--though after defeating the imp and bloated zombie inside. Look under the stairs for some armor shards before going through the door marked convergence chamber. Approach the exit door. Don't get hit by the piston or the result is instant death. Approach the PDA on the stone block and pick it up. The cubbyhole contains some health and armor. Gather the ammo and find the next path in the back corner. Battle another imp. Search the shelves on the right for armor (leap onto the crate behind the shelf to reach the goods). Hide behind the corner and ambush them. Reach Reactor Control Room and replace coolant rod 2. Due to the frequency of broken pressure seals, oxygen tanks are well stocked in this sector. To tackle the two hell knights, maneuver around then and force them to follow you around the lift station. Use the panel next to the door leading toward the CPU complex. When all seekers die, turn toward the guardian and blast the blue orb with rockets, the BFG, or the plasma. It contains a rocket launcher. This section compiles map strategies for Doom 3 multiplayer. Grab some armor and health in the room. The z-sec soldiers frequently carry machine-guns and shotguns; the commandos attack with a close-to-medium range tentacle or a higher-powered chain gun. Continue down the hall and face a couple soldiers. Move around the junction to find the door on the opposite side. Ascend ramp and battle some cherubs near a health station and supply rack. The lights flicker out, your pal is mangled, and a couple imps turn their sight on you. Instead, continue straight down the hall across from your start position. A panel on the floor breaks providing access to a crawl way. Instead, go through the door at the top of the stairs into the offices. Open the storage locker using code 123 for some ammo (including plasma gun ammo). Explore the server banks. Attempt to initiate power and receive a new objective. It contains a bunch of plasma gun ammo and Marten Shultz's PDA. Grab the items he's hoarding. Activate this console to enable the lights and unlock nearby doors. Rotate the crate and jump across the cargo platform to reach the other side. As you back pedal around the area, watch out for maggots and imps that emerge from the fiery center. Use the console to activate the magnetic field discharge. A new weapon! Kill the zombie to the left in this junction hallway then enter the infirmary access on the right. Gather the items from the storage and use the panel to open the door. Gather all ammo from the offices, including a BFG cell under the desk. Search the dark, red-lit hallway and find a chain gun at its end. Lure enemies into a chokepoint, such as a narrow doorway, and toss a grenade to inflict explosive damage. Enter the central pipes junction and face off against some imps, zombies, and revenants. Move inside into containment purge: where some very bad things have happened. Climb the ladder near the corpse to find some ammo and armor. The Sabaoth fires the BFG. Strafe out from behind cover and blast them with rockets, plasma, or chain gun rounds ten return to cover. Start across the bridge--but it soon collapses. Press the panel next to the ladder the climb up to the crane controls. In this access hall, move forward until a demon appears in front of you. Follow the main hall into the lobby area. Crush the imp nearby then go right. Head through engineering and find the entrance to Alpha Labs Sector 3. Stand to the side to avoid the imp that leaps out. If there's more than one, expect them to be at opposite corners of the area, which creates a difficult fight with rockets flying in from multiple locations. Exit and follow the hall to the fallen marine. When done, enter the bay door into the next level. Check your acquired PDAs for codes to these locked cabinets scattered throughout the game. Lure the imp to the explosive barrels to kill it. Go around to the ladder and ascend. A revenant attacks from the left. Clear the level, grab supplies, and find another lift that takes you to the third level, routing. Exit through the opposite door. Time to battle the Vagary--it's half-humanoid, half-spider, and all-nasty. It includes info on the automated turrets and a cabinet code: 364. They'll float around the area, line up their attack, and come in with fury. Terminate the hell knight quickly; the soul cube makes quick work of him. Defeat an imp and a zombie that appears behind. Ascend the stairs and defeat the imp and maggot quickly because there's a revenant that spawns behind you. All arriving personnel are processed here before moving to their assigned posts. Check the weapon and enemies section of this game guide for details on the best weapons to use against particular enemies. This ferocious beast somewhat resembles a gigantic dogor perhaps a lion without furor a bull with a mechanical torso. Enter any of the following commands to toggle or activate the corresponding cheat. Otherwise, long-range weapons are better: equip the plasma gun, chain gun, rocket launcher, or even machine gun (though that will take longer to finish the revenant off). Keep your distance and dodge the projectiles. You'll also find specific combat tips for defeating tough areas and boss monsters. Main Objective: Find the soul cube and escape Hell. Use the rising cylinder to reach the upper catwalk. Return down and use the lift. Explode a zombie in a single punch or knock back in imp with a berserk-powered right cross. Eliminate a hoard of spiders then search the room before moving up the stairs. Enter the door in the back corner of the terminal offices. Continue to the end and enter storage area. You now have three. Grab James Holiday's PDA from the ground; this triggers the arrival of the chainsaw-wielding zombie. Battle the spiders ahead. Return to the main hall. Watch out for the imp and soldier that appear from the right. The system is fully automated and personnel access is limited due to open machinery hazards. Blast the arch vile with several rockets on sight. Crush the imps then cross the room to the back corner where you'll find the maintenance crawlspace. Enter to find some armor and ammo, including a BFG cell. As you move through, don't get too startled by the slumped corpse. The complex is divided into three main sectors each serving unique purposes and one smaller sector that houses the main test portal. Defeat them then resume. While it's not going to mow down the toughest enemies quickly, the machine gun is good enough to go toe-to-toe with most foes at medium-to-long range. Look off the normal path to find some ammo and armor. Use "0" to toggle it off. Be ready for a hell knight! Return to the lift and send it to station 3. Continue through processing and face another imp followed by a zombie. Blast the imp, watch for the projectile arm motion begin, strafe to dodge the projectile, and then resume firing against the imp. This provides the security clearance you need. After the battle, the gate lowers revealing a new path. Climb the stairs ahead of you and enter the blue light. Engage several guards at this point. Find this hidden PDA to discover the code to Lab Athough there is another way to find the code. A soldier attacks immediately. Search the corpses on the right for Gary Ross' PDA. Return up the lift. Nothing much you can do here just yet. Revenants are deadly, especially in numbers. Go through the door on the left. The pillar drops down, which summons a mancubus to the right. Let's Play Doom 3 Episode 14 Reaching the Main Delta Portal Thomas Epplestone 1.72K subscribers Subscribe 3.6K views 6 years ago In this episode we go through Sector 3 of the Delta Labs where. Note the Lab A meeting room number: 627. Make your way to the third teleportation chamber. Defeat the imp then go through the left door. Go through the bay door and into the next level. Exit and move toward the door into engineering. The wraith looks similar to an imp but it's hunched over its long, blade-like arms. He'll pop out as you enter near the med kit; an imp appears behind you as well. It also teleport around the area; the creature performs a series of teleports as it moves close to your position. The next room contains a couple imps. It'll handle many enemies for you; assist the bot. Speak with the guy exiting the bathroom and explore inside if you wish. Also pick up Kyle Berger's PDA. Defeat it. Back into the lift and destroy the ticks from there. Drop into the crawlspace and find the first ladder. You can take down the wraith in a single shotgun blast if you connect. You can search the bathroom on the right for armor but be aware there are a guard and soldier inside. Move down the opposite hall instead. Gather supplies from the shelf. Blast him with your remaining chain gun rounds. Grab Jack Smith's PDA and check it out. Tomiko Reactor is defined, understandably, by a double-floor, circular walkway reactor room. Here from the right side of the lag between blasts all arriving personnel processed. Cross the locked door CPU complex upper catwalk: 364 access is limited due open. Machine gun bullets are enough to explode a lost soul tips for tough. 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