One of these stones is placed in each of make ready the way. It has been partially consumedpresumably by the ghoullike creature that crouches over it. City of the Spider Queen is a FORGOTTEN Adventure REALMS adventure presenting a substantial Background quest into the deep Underdark of Faern. In the pouch Six bunk beds fill nearly all the available space in this room.are 65 pp, 50 gp, and a mithral necklace worth 1,300 gp. On horse- and ravages Battledale. No corpse is necessary47, 34; see Monster Manual. Notes in Unaware Creatures (EL 11): Five off-duty sentries arethe margins reveal which guards cant be trusted on duty at the meditating in their bunks. Thrust through Dorinas belt is an elegant bone scrollcase The pillar, throne, and gaunt drow are all a permanent containing a letter from her mother Irae, written in Elven:image cast by Susztam Mar-Shinn, the head student of the In-verted Tower. All three are in gaseous form, ready to seep an additional dozen or so drow were present, and that they out through cracks in their coffins. corner of the web. A plush divan smotheredspells and the magical sensors they create. Inside this shrine, the adventurers confront Irae's fiendish and undead servitors and lastly even the priestess herself. The drow dont trust each other, so Chmavh was overthrown from within, and so we were they carry most of their personal treasure on their persons. Trap: Any creature other than a female drow worshiper of Dorina Tsarran, Vampire Priestess 43Part 1Lolth who touches the gate triggers a summon monster VII the keening spirit to 0 hit points. A character with the Track feat who succeeds at a Wilder- D Chahir, Vampire Sorcerer: hp 66; see page 131. ness Lore check (DC 22) can follow the tracks these drow D Vampire Spawn (2): hp 33, 29; see Monster Manual. Eventually, the Spider Queen was absorbed by Lolth, who took the wizard's title, powers, and with them her fear of the unseelie. This is obviously an issue. A monthly program that serves as a "mini-convention" for D&D tabletop play. Her face is beautiful but angular, with something of our enemies entertain before it falls upon them.a feral look about it. corpses. 20 half; Search DC 29; Disable Device DC 29. Despite the likely suspicions of the characters, the pillars are just pillars. spies on them in the guise of a male human rogue it consumed some years ago. A climbing creature losesitself to the iron ring in D17. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. Crypts or S1 of Szith Morcane, the drow move into theirIt takes him 6 rounds to reach S37 (taking 10 on his Climb Alerted positions after a maximum of 1d6 hours, when shiftschecks and a 5 penalty for accelerated climbing), where he change and new sentries discover the deaths of the old ones. Designed to take 10th level characters as far as 18th level, City of the Spider Queen draws the heroes into the deepest reaches of the Underdark and plunges them into an epic adventure with dire consequences. terwork greataxe.This cavern is unexceptional unless the maurezhi has created a Male Gnoll Ranger: +1 studded leather armor, masterworkdiversion here. The doors in Creatures (EL 10): Two guards are posted in S25 at all the halls, as well as the doors leading into the halls, are se-times. 2002 Fun Fact: Early playtests of City of the Spider Queen led to characters wheeling barrows full of +1 rapiers out of the dungeons and back to town. Across from it, a cupboard andto see who triggered the trap. Unaware Tactics: Caught alone and possibly surprised, the Treasure: At the end of each of the eleven bunks is a smallspellguard concentrates on survival. A tunnel leads off to the southeast from this cavern, phorescent fungus in the cavern, making it difficult to see toward the Lake of Shadows and Maerimydra. sonal reasons. Not so in all cities, however.MASTERs Guide, the Monster Manual, and the FORGOTTENREALMS Campaign Setting to use this adventure. She sits the caster is of equal or higher level than the creator of slumped on the ground, her arms twisted awkwardly above the forbiddance. Velasta and Velina Tsarran: Twin drow clerics ofN Naga Crawls M Maerimydra Kiaransalee, members of House Tsarran, and Iraes nieces. A successful Knowledge (history) checkher latest missive. PATRONS QUARTERS (EL 14)as though they have been intentionally ruined, though notutterly destroyed. NARROW CAVERN (EL 10) D Maurezhi: hp 59; see page 132. Inside the cavern mouth, the walls are smooth and even, narrowing toward a short passage heading to the east. Most of his forces are spread throughout D Velasta and Velina, Tsarran Niece Revenants (2): hp 65,the nearby Underdark, but there are two areas of concentra- 64; see page 140. It takes aD+68 The drow launch a third raid if Szith Morcane has party of adventurers on foot about 5 hours to hike the distance not been attacked. A decent track runs nearly 100 miles to The Weave corruption expands to include everything Teshwave, and from there its another 160 miles to Hillsfar within a 100-mile radius of Maerimydra, including along roads patrolled by Zhent soldiers and plagued by bandits. The adventure is paced so as to afford the characters a couple of retreats for rest and re-equipping during A character using a normally infallible form of teleportation the latter stages of the adventure, but the heroes cant afford magic (such as word of recall or teleport without error) must to do so every time they might want to. Kurgoth Hellspawns army The closest city of any size, Hillsfar is still a good distance is destroyed. VARIABLE) Ad Hoc XP Adjustment: Add a +25% experience point ad- justment to this encounter because of the complication pre-As with the other five abandoned warehouses (S13), the door sented by the acid pool.to this one is barred from the outside. been removed. Morcane. BARRACKS ENTRANCE (EL 8) other rouses the remaining drow on the Barracks level and brings them to the battle. D Cornugon Devil: hp 88; see Monster Manual. These agents quickly accomplished both mis- The default hook for this adventure has the characters becom-sions, flaying the priestesses of Lolth and transforming them ing involved because of the recent rash of drow raids in theinto quth-marens, hideous undead servitors. Her monsters of choice for this tactic include a cornugon (devil, CR 12), gelugon (devil, CR 13), HEROES INVADE CASTLE MAERIMYDRA or vrock (demon, CR 13). A leather-bound book lies open on the reading table.Two arcane guards are stationed here at all times, operat- The students of the Inverted Tower live ascetic lives, denied alling in three daily shifts. An illusory wall that looks just like the floor covers the pit, and its location is not marked in anyWhen Szith Morcane was closed off from the surface, the hole waythe driders rely on memory to avoid their own trap.here was sealed with the same thick spider webbing that con-nects the caverns of Szith Morcane, and the driders from D20 a Spiked Pit Trap (60 ft. deep): CR 5; no attack roll neces-ruled this area of caverns. Can Warcaster use a lvl 5+ Eldritch Blast using all rays against the provoking creature? On the other side of the doors, a length of chain is wrapped around a pair of inside handles and joined with a good quality padlock. If the drow character makes a plausible Before the arrival of the refugees from Maerimydra, thesereply and succeeds at a Bluff check, the roper lets the party pass. Other than that you should be fine! beds with wooden frames lie in opposite corners, and a hardwood chest of drawers stands beside each. There is a small side cavern to the north. Learn how your comment data is processed. Eerie green witchlight dances in the small, drow warrior. through the wall, but its edges are still visible (Search DCOnce it decides to enter combat, it first uses blur on itself 10) around the walls, floor, and ceiling of the tunnel. (Strength DC 28), enter in ethereal or gaseous form them-Common citizens were interred in the natural caverns below. AUDIENCE HALL (EL 16 OR 0) In stark contrast to the austerity he forces upon his studentsIf the characters triggered the guards and wards trap, the gust (and unbeknownst to them, since they are not permitted inof wind effect blows from the throne to the door in this room. Characters with access to teleport spells or with knowledge of the right portals in the area may decide to travel to any ATTACK ON SZITH MORCANE number of other cities. Under the lead-standard monsters are in the Monster Manual or the FOR- ership of Irae Tsarran, an albino drow priestess, theGOTTEN REALMS Campaign Setting, while statistics for new Kiaransaleen overthrew the last bastion of Lolth-worshipingor unique monsters are provided in Appendix 1 and Appen- drow. Resting and Re-equippingD+6 Irae Tsarran casts miracle to summon Kiaransalees Undying Temple to Castle Maerimydra. The roth herds and mushroom farmscharacteristics and password as the one on the door to the on the Commoners level provide for the settlements otherroom. The creatures on this level do not move to other levels when an alarm is sounded; instead, they focus on pro- The spiderweb ladder leads up to S46 through a very narrow tecting their leader, Dorina Tsarran. The cults drow members visit here only rarely, but certain nonhumanoid members of the cult are here all the time. she will have no more magic. exacted on those who waste their lives on the petty concerns of this existence. Y'all were a HUGE help to me with an OP player build a few days ago, so I wanted to ask another question. A success- A lingering stench of death remains here. Fortu- trap like the one in S37. A fourth spell-with the next Underdark merchant who happens to pass guard fled toward the surface with Tierak Morcane and has taken up residence in D12. Randal Morn has gov-supply station for drow operating on the surface and a staging erned the war-torn dale for more than four years now.point for new drow incursions against the surface. The wind makes it 32Part 1 impossible for Medium-size or smaller flying characters S26. The city fell at the hands of mere chat- tel the priestesses of the Spider Queen had kept the city so Treasure: At the end of each of the eleven bunks is a small cowed that, with their power gone, its defenders could not footlocker secured by a simple lock (Open Lock DC 20). D Szith Morcane Spellguard (1): hp 16 (40 temporary); see Trap: Most of the strands on the sheet web are sticky, except page 133.a few that the drow use to move from cavern to cavern. (Characters with access to Iraes army moves into Featherdale. It has specific conversions for City of the Spiderqueen. If some of cavern, the guards here are ready to fight, but the fleeingthem have already been killed when the team is formed, sub- sentry has continued down the web to S9 to alert the rest ofstitute vampire noble guards from S39 or arcane guards from the guards.S26. Its a good idea to keep Kiaransalee (Demigod) Lady of the Dead, the Revenancer, the Vengeful Banshee, Besides this annual macabre celebration, clerics of Kiaransalee observe minor devotions every month. It has 50% concealment within its nest. Text that appears in shaded boxes is player information,which you may read aloud or paraphrase as appropriate. Do I increase/reduce the number of enemies that PCs should face in each encounter? If he can Who killed you? A Weave Our Dark Lady favors my efforts, and my research pro-user who casts detect magic must make a successful caster levelcheck (DC 22) to successfully detect the permanent image as ceeds well. Merchantsnot just from the six merchant familiesspellguard has joined the web team in S2. The main thing to keep an eye out for is a difference in the relative power levels of monsters. Because he asks so many questions (and is tough enough to get answers), he knows a great deal about recent events in Maerimydra. You can transform into a regular spider three times per long rest. In Part 1, their hunt takes them through ancient Dordrien crypts in the Dagger Hills to the drow outpost of Szith Morcane, founded long ago by drow from the nearby city of Maerimydra. 19Part 1 Treasure: The filth heap in the southwest corner contains s Stone Doors: 4 in. Don't get into the trap of making them like PCs. Running and charging are impossible on these the Players Handbook), or a character with merely averagesurfaces, but no Climb checks are required to navigate them. This adventure is based on story elements introduced in the novels of the R.A. Salvatores War of the Spider Queen series, including Dissolution by Richard Lee Byers and Insurrection by Thomas Reid. He and his folk were survivors of the Keep lie on a barren hilltop 2 miles south of the crypts. Two of the imydra, and perhaps you have wondered about my safety. 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