Full plate reduces the damage by an amount equal to your proficiency bonus instead. Gunpowder artillery made from bronze or iron that fired large balls at enemy fortifications. After the initial impact, sewage seeps from the barrel in all directions. Modifies: club, greatclub, cestus 1d12->2d6 is not remotely the same thing. Weapons which are statistically identical or extremely similar to first-party weapons should go on Weapon Alternatives (5e Other), not here. You can make or purchase the modifications below and add them to the items they list. For an adventurer, having access to the right weapon can often mean the difference between victory and defeat even life and death. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet. All in all, there are 37 different weapons in the D&D 5e equipment list. Fiends and undead take an additional 4d6 radiant damage from a cauldron of holy water on a failed saving throw, or half as much damage on a success. The bludgeoning damage increases by 1d10 for every size above Small. Ammunition. Every creature within 30 feet of the point where the barrel landed must succeed on a DC 16 Constitution saving throw against disease or take 2d10 poison damage and contract sewer plague (DMG page 256). Lance. When you take nonmagical bludgeoning, piercing or slashing damage, the damage you take is reduced by an amount equal to half your proficiency bonus, rounded down. Renaissance and modern firearms use bullets. Parrying daggers are best used as defensive options when wielded in conjunction with another weapon. AlternateTree 7 yr. ago. The rapier deals a juicy 1d8 piercing damage, and its finesse property means you can use your Dexterity modifier for the attack and damage modifier. It has no magical properties, but its nature allows smiths to select for sharpness, flexibility, hardness, and durability. Silver weapons. Instead of a single bullet, a large number of tiny projectiles fill a canister of grapeshot ammunition. Though replaced by iron and steel, bronze weapons are known for their magical affinity. Not only are these some of the best Strength-based light-melee weapons with a d6 damage die, but the thrown property makes you significantly more versatile, especially since you can throw an axe as a bonus action instead of making a melee attack using two-weapon fighting. Personally, as someone who sets pretty much all my games right around the advent of black-powder weaponry, I love these rules. Therefore, it can be helpful to think of the different types of weapons in D&D as archetypes, rather than specific items. Straps attach the shield to the arms, reinforcing the handle with a series of cloth or leather straps. Note that you must use the same modifier for both rolls. Modifies: shortbow, greatbow, longbow, recurve bow As a result, you can safely focus on offense and deal more devastating attacks. Morningstar. Then, pick a weapon that suits that style of fighting. Many weapons can be represented by the same mechanics. An organ gun's massive spread allows targets to escape its grasp; it has disadvantage on all attacks. These precise weapons lend themselves to dextrous combat. Improvised weapons may inflict status depending on their damage type and the discretion of your DM. The bulb carved from wood or antler in this arrow creates a loud whistle as it flies through the air that creatures within 300 feet of the line the arrow travels from the archer to its target can clearly hear. When wielded in both hands, it acts as a melee weapon that deals 1d8 piercing damage with the ensnaring, heavy, and parry properties in addition to its AC bonus. When wielded one-handed (allowing you to use your other hand for a torch, a shield, or an arcane focus), the weapon deals 1d8 + STR slashing damage; when wielded two-handed, the weapon deals 1d10 + STR slashing damage. Holy Water. In addition, this weapon can be used to throw bombs to any point within its long range. Ultimately, it hopes to increase martial characters' ability to think tactically and add a level of nuance which characters without magic or superiority dice sorely lacked. Re: My better weapons list for D&D 5E. When worn, half plate and heavy armor offer Damage Reduction. The "v.3.5 revised edition" of the game has both spiked gauntlets and punch daggers as core weaponsand they are both simple. Items with this modification shed bright light in a 5 ft. radius, and dim light for another 5. With every single step, the average damage increases by 1, the maximum damage increases by 2. Modifies: armor This Legendary weapon is useful for strong player characters to have to fight some of the biggest monsters in the D&D 5e universe: namely dragons, giants, and ogres. A weapon with this modification stores up to 5 doses of one type of injury poison at one time. Chain Whip. Modifies: light crossbow, shortbow, greatbow, heavy crossbow, longbow, recurve bow, arquebus When determining if youre proficient with a particular weapon, the place to start is whether or not the weapon is simple or martial. Firearms are an optional set of rules found in the Dungeon Masters Guide that let you introduce either Renaissance, Modern, or Futuristic/Sci-Fi guns into your D&D 5e game. Pavise. Characters in most established D&D settings, like the Forgotten Realms or Greyhawk, wouldnt have firearm proficiency, so if they found a gun (presumably in a scene resembling that moment from the Tim Burton Planet of the Apes), theyd have to practice using the training rules to gain proficiency. This content is no longer up-to-date. Ignore the loading property of crossbows, making this the perfect weapon for fighters looking to take advantage of the 1d10 piercing damage and range of a Heavy Crossbow and their extra attacks. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. Some ranged weapons have a Strength requirement listed. Pillars of Eternity is a new intellectual property, but it is not the team's first rodeo This week's video features, 2 Druid Builds, a Ranger Build, an Assassin Build and a Monk You start with the armor listed for your class. A siege engine's damage changes based on the ammunition loaded into it. Modifies: light crossbow, hand crossbow, heavy crossbow When you hit with a firecage arrow, half the damage you deal is fire damage, instead of piercing. Cauldron. Similar sidenote - Could always add a saber. Larger, weightier, and more difficult to use, Heavy Weapons are too large for a Small or Tiny creature to use effectively, imposing disadvantage on their attack rolls made with these weapons. Feel free to use this document in whichever way is beneficial to your table. It also attempts to remove the universal popularity of some weapons (such as the rapier) in situations where it might not apply, and instead make all weapons at least somewhat viable. When you hit an object with an adamantine weapon or piece of ammunition, the hit is a critical hit. They are a specialization with an enormous opportunity cost and should be treated as such. You also gain this bonus against creatures with thick shells, metallic hides, and other creatures at the discretion of your DM. There are two special weapons in the D&D 5e Players Handbook. Weapons Traditional Nonmagical Weapons Simple Melee (88 items) Some Feats, like Crossbow Expert, let you ignore the loading property when using certain weapons. If you are wielding a cestus, you can use that hand to grapple or shove an enemy, but you cannot make attacks with that hand without ending the grapple. These weapons have specially-shaped heads that halt the forward movement of their target toward the wielder after piercing the target, and can be used to catch shields and weapons. Large wheels or rollers allow the tower to be pushed or pulled by 8 medium creatures or 4 large ones . When you would attack with the weapon equipped with it, you can instead fire the lance, forcing each creature in a line 10 feet long and 5 feet wide extending from you to make a DC 14 Dexterity saving throw. If you are disarmed of this shield or doff it, the lantern moves with it. Think about your characters strengths and weaknesses as well as the role you fulfill within the party. Organ Gun. You choose the type of grip it has when it is created or purchased. List of Simple Weapons in 5e: Club Dagger Greatclub Handaxe Javelin Light Hammer Mace Quarterstaff Sickle Spear Crossbow, Light Dart Shortbow Sling Martial Weapons Martial weapons in 5e require more specialized training to use appropriately and effectively. Cestus. The cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. If you miss with a firecage arrow, choose a space within 15 feet of the target. Modifies: boar spear, goedendag, glaive, guisarme, lance, lucerne, pike, ranseur, spear Ranged weapon attacks are made using a characters Dexterity modifier. Arming Sword. A light, flexible material, mithral armor removes Strength requirements and disadvantage on Stealth checks inflicted by wearing certain armor. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1). A limited number of shots can be made with a weapon that has the reload property. Upon firing, the projectiles fly in a line 5 foot wide and as long as the gun's normal range. Most trebuchets cannot fire Gargantuan creatures. Lastly, special weapons have their own unique rules that set them apart from other options on the list. All creatures within 5 feet of that point must succeed on a DC 16 Dexterity saving throw or takes 8d10 bludgeoning damage. Corpse. I played my first tabletop RPG (Pathfinder 1e, specifically) in college. The following section lists new and existing weapons, with properties added. The blows of a greataxe stagger and daze opponents. While some shields list more than one grip type on their table entries, an individual shield of has only one. If installed on a weapon with the reach property, the line's point of origin can be any point within 10 feet of you, rather than extending directly from you. These weapons feature chains, hooks, or other parts that entangle. When you deal piercing or slashing damage to a creature, you can choose to deliver the poison. The exotic shields and the Shield Master feat (detailed in Part IV) allow attacks with shields. Bombs. Siege Tower. Status weapons inflict extra effects on powerful hits. This movable galley is equipped with an iron-clad log suspended by chains. Mithral weapons with the Heavy property can be used to make extra attacks regardless of the user's strength and can be wielded normally by small creatures. Its size daunts newcomers. Melee might not be for you. This remaster massively expands the original Weapons Remastered by another author, which can be found here. Adamantite. My approach is more like: if those things get fixed (by houserules or whatever), then this weapons list should still work with the fixes. This makes thrown weapons, like javelins and throwing axes, great for high-Strength classes like fighters and barbarians. This reduction ends if it leaves your reach or you make another attack roll with the winged weapon. Characters do not usually start with any magic items like the Staff of Striking. The only real decision is whether to pick it up before or after Sentinel. The creature which aims the trebuchet chooses a point in range at least 60 feet away. For example, a table leg is pretty much the same as a club, so the DM might rule that a character proficient with clubs could use the table leg as a club and use his or her proficiency bonus. When you create a magical weapon, armor, or piece of ammunition with bronze, it takes half the time and price. Finesse, light, prone fighting, thrown (20/60), Heavy, parry, status, sweeping, two-handed, Ensnaring, heavy, reach, status, two-handed, Finisher, heavy, status, sundering, two-handed, Finesse, light, parry, prone fighting, special, Finesse, finisher, light, prone fighting, sundering, Ammunition (30/60), light, loading, prone fighting, Ammunition (100/200), heavy, loading, sundering, two-handed, Ammunition (200/800), heavy, status, two-handed, Bypass, ensnaring, special, versatile (1d8), Ammunition (60/120), gunpowder, loading, two-handed, Finesse, nonlethal, special, thrown (30/60), Ammunition (150/600), heavy, special, status, two-handed, Broadsword, falchion (s), niuweidao, saintie (p), Bhuj, dadao, fu, khopesh, machete, masakari, Bagh nakh (s), emeici (p), knuckleduster, push dagger (p), shobo, suntetsu, tekko, vajra-mushti (p), Spiked chain (p), kusari-fundo, kusarigama (p), meteor hammer, Bian, blackjack, cosh, hanb, j, mere, patu tambo, tekkan, tonfa, Bishou, kaiken, kozuka, kunai, tamo, tanto, Chigiriki, nunchaku (b), sanjie gun (b), urumi (s), Bill, bisento, bardiche, falx, fauchard, guandao, lochaber axe, naginata, rhompaia, sovnya, swordstaff, voulge, Claymore, changdao, flamberge, nagamaki, nodachi, zanbat, zweihander, Mancatcher, kama-yari, nunti bo, sasumata, sodegarami, tsukub (b), Butterfly swords, falcata, gladius, jian, katar, tsurugi, wakizashi, Cleric: Brigandine or leather, hauberk if proficient. Both exist to diversify weapons' use and function in combat. If your campaign uses firearms, why not be the best gunslinger you can be? Whistling Arrow. All weapons and armor made with stone have the heavy property, lose finesse and light properties if they have them, weigh 4 times as much as usual, and cost twice as much. Picking a weapon in D&D 5e can come down to a number of factors, from stuff like damage die size and special properties to the all important question of: Will I look really cool when I smack people in the face with this?. By its very nature this rework differentiates player characters even more and lets players make them their own. Firing a piece of flaming ammunition more than half its weapon's normal range extinguishes it, which removes this modification. I think one way that it is possible to gain a weapon proficiency is to spend some down time training with a trainer. When you roll the highest number on a damage die, you must reroll the die and take the second roll. Materials, extras, and other customizations for weapons diversify them even further. Steel weapons cannot be damaged by monster features that corrode, damage, or dissolve metal, such as black puddings' corrosive form, and cost 50% more than their iron counterparts. On a successful saving throw, a creature takes half as much poison damage and does not contract the disease. Since most alternates originate from cultures and eras outside D&D's early-renaissance European pastichesuch as Rome, Japan, China, India, and Polynesiathey are not appropriate for every game and location. Firearms use special ammunition, and some of them have the burst fire or reload property. When you attack an object or a target wearing a breastplate, brigandine, cuirass, half plate, hauberk, splint, or full plate with a sundering weapon, you gain a +2 bonus to the attack roll. A magical shield with a bonus to AC only increases the Armor Class of the user and does not grant a bonus to attack and damage rolls with the shield. The corpse of a Small creature deals 1d10 bludgeoning damage and 1d10 poison damage. When you apply an injury poison to an adamantite weapon or piece of ammunition, the poison isn't removed after the first injury, but is instead applied every time you deal piercing or slashing damage to a creature until the poison dries naturally. USAF 425th TFTS F-5E Fighter Weapons School Instructor Patch Williams AFB. Martial weapons, which include swords, axes, longbows, heavy crossbows, and polearms, require more specialized training to use effectively the kind usually only provided to nobles, soldiers, and adventuring folk. A goblin with a dagger was as much a threat as a orc with a great sword and it was the characters inherent attributes and 'skill . bludgeoning, piercing, or slashing damage, Mousefolk Playable Race in DnD 5e: Homebrew Lineage Guide, Feinting Attack - DnD 5e Battle Master Maneuver Guide, How To Make Custom & Homebrew Character Backgrounds for DnD 5e, 11 Top Feats for Clerics: Our Full Guide To Rounding Out Your Build, Humanoids 5e: A Guide & Full List of the Various Humanoid Races. If a magical shield applies its bonus to both AC and attack and damage rolls, its rarity tier increases by one. A single-man siege weapon made from five gun barrels mounted on a single axis, that uses a rotating fuse mechanism to fire multiple shots at one target. Many entirely new weapons join the existing roster, to include some weapons of great tactical value in history which 5e neglected. Objects in that area also take damage. While Mithral (which is very legally distinct from mithril, eh, Mr. A melee weapon is used to Attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. This +1 breastplate has a gold dragon motif worked into its design. Your DM may be fond of some, all, or none of these weapon options. [Rough Draft] (xpost /r/unearthedarcana) If you follow any of the above links, please respect the rules of reddit and don't vote in the other threads. You can use your weapon attack bonus instead of your Strength (Athletics) bonus when you attempt this action. Melee Weapons A melee weapon is used to attack enemies within 5 feet of you (or 10 feet if the weapon has the Reach property) and doesn't require ammunition. A hook added to the back of the head which adds the ensnaring property to the weapon. If its your first time picking up a class (or D&D for that matter), then picking a weapon for the first time can be a little daunting, but I promise its simpler than it seems. Used extensively by drow, this material has all properties of adamantine, but also temporarily absorbs poison into itself. Magma. It provides no bonus to armor class and you are not wielding it. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. An enormous bow with massive draw weight, you must use Strength instead of Dexterity for attack and damage rolls with this weapon. A creature can take this damage only once per turn. A weapon that has the burst fire property can make a normal single-target attack, or it can spray a 10-foot-cube area within normal range with shots. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make. Weapons are not discrete items. Other times, hunters carefully skin and preserve the hide of a dead dragon. Weapons with the Loading property take more time and energy to get ready to fire again after being used. Most bronze weapons are antiques, though the use of bronze-cast cannon and bombards has caused it to return. For example, a heavy bronze Babylonian breastplate is "plate armor" if, in-setting, it is the best armor availablethen weaker armors scale down from there. Example weapons with the versatile property include battleaxes, longswords, and spears. The existing weapons cover an enormous amount of design space, so making a new weapon that doesn't completely duplicate an existing weapon puts you in danger of making something that completely overshadows all existing weapons. Ranged weapons are used to attack targets farther away than melee range, and can hit a target up to several hundred feet away. D&D has had clawed gauntlets before. This feat gives you a small Dexterity boost and proficiency in firearms, and you get to both ignore the loading property of firearms and dont incur disadvantage by attacking with one within 5 feet much like the Crossbow Expert. Optional Rules: Weapons in D&D are typically made of iron, and occassionally steel. Ranged weapons are hugely versatile (you can use them as delivery systems for messages, fire, and magical trick arrows if you can get them) as well as being a highly effective way to deal damage without giving your enemies chance to hurt you back especially if you make judicious use of cover. You can target a number of creatures in that line equal to your proficiency bonus, making new attack rolls for each creature. (Though again I'll stress, I believe most of that value comes in the hit-bonus.) Poison in the reservoir never dries. You cannot wield other weapons or shields in that hand, nor can it perform somatic components. A lantern can be added or removed as an action. A large handcart loaded with 100 firework-propelled arrows used extensively in Korea against invaders. This chapter adds no new actions and works to adhere to the already-extant combat system without additional redundancies, extras, or rules bloat, though it does tweak much. (Weapon stats are different enough between 3.5e and 5e that the other 3.5e attributes of these weapons probably aren't too meaningful for 5e.) The curved metal bars that flare out from the shaft of this arrow create a cage that carries a burning coal through the air, which sheds dim light in a 5 ft. radius. Armor made from True Ice grants resistance to fire damage and immunity to atmospheric hazards in hot environments, but halves the time required to make saves against cold. All weapons made from stone deal bludgeoning damage, even if it would normally deal another type. There are hundreds of thousands of different types of weapons throughout real world history and even more in the pages of science fiction and fantasy literature. When you land a critical hit or exceed a target's AC by 5 or more, you deal additional piercing damage equal to your proficiency bonus. You can inflict status with this weapon, and when you do you inflict the effects of both status: piercing and status: slashing, regardless of the damage type you dealt. The keyword, then, is style. Properties should in most cases adhere to the design philosophy of 5e, and most are relatively simple or expand properties which already existed. You cannot buy elemental ammunition, but you can craft it if you have proficiency in the appropriate tools and the Arcana skill, and can cast a spell that deals acid, cold, fire, lightning, or thunder damage without expending a spell slot. Reload. Lantern Shield. If a creature attempts to parry an attack you made with an adamantine melee weapon and your attack hits in spite of the attempt, both the target and the parrying weapon or shield take damage from the attack. Examples are listed on the table below. Of course, you dont need to be proficient with a weapon in order to use it. The atlatl benefits from skill with both ranged and thrown weapons. A substance grown and tempered by warrior-druids for weapons and armor, this fireproof wood is as dense and resilient as steel. A strong, off-white material scavenged from animal, monster, or humanoid corpses which is carved or cut into useful shape. A xun lei chong does 10d8 piercing damage on a hit, and expends 5 bullets for every attack it makes. This reduction applies before you apply resistances or vulnerabilities. You can fill a cauldron with more than boiling water. However, if WCX effects such as status: piercing allow you to add your proficiency bonus to an attack or damage roll multiple times (once from your attack roll and once from piercing status that you inflicted on a previous attack), you can do so. Bows need arrows, crossbows need bolts (or quarrels), and slings need rocks. Steel. Not only do you get to use a bonus action to make a melee attack with the opposite end of your polearm (for a d4 of bludgeoning damage), but while you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter your reach. Weapons made from steel by default are listed with their cost when made of steel. Weapons made from mithral are similarly light, weighing half as much as their iron counterparts. If you are hidden when you attack with this weapon, you do not reveal your location. It costs 100 gp to silver a weapon or 10 pieces of ammunition. Weapons with this property ignore the damage reduction provided by certain kinds of armor. To do so, each weapon has a combination of several unique properties, which add new functions, passive bonuses, or options. The target's weapons also shrink to match its new size. When you are prone and make a weapon attack with this weapon, you do not suffer disadvantage for being prone. You can use your Strength modifier to increase the range of darts hurled with this weapon, as though it had the thrown property, and it and its darts are considered thrown weapons when used to make ranged attacks for the purposes of benefits such as the Thrown Weapon Fighting fighting style. Most classes that have martial weapon proficiency start with one or two for free, as listed in their starting gear. This specialized sword is built into a stiff gauntlet. The blast forces all creatures and objects within 20 feet to make a DC 12 Dexterity saving throw. 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