Factions attack counter-clockwise to start the war. grimling guard/Gleeknot Gnitrat, Outpost: Be aware that since Hollowshade is off of Shar Vahl, there can be low level chars killing the rockhoppers and beetles, so give fair warning when the merchant camp is about to turn against them :). The zone resets when you kill the named guy in the fort as explained in the Hollowshade War quest. And btw drop rate on the substances from sonicwolves was terrible too got 1!!!! A lot of good items here, even for higher levels. The west side of the zone is an open field with rockhoppers and rhinobeetles, roughly level 10-14. This page was last edited on 3 November 2021, at 12:51. sonic wolf/Dreadmaw Wolfkin After a server reset, every so often one camp will attack another and try to take it over. She is immune to changes in run speed. owlbear screechmaw, East Cave: Sony just reprogrammed this zone danger! Is the war script bugged maybe? While the war itself has been fixed, most other quests associated with this zone are now effectively broken. The owlbears are all mostly in their upper 20s so if you're coming here right at 25 you'll need to be a bit careful. Just one attacker reaching an undefended camp will take it over. Once the Sonic Wolf Bane weapons are completed Vah Shir are tasked with obtaining a Grimling Chieftan Staff, a Sonic Wolf Guardian Fang, and an Owlbear Guardian Tallon. It's a zone that I have cursed many a time in the past, but that's changed now that the war script is fixed. to hunt here safely. i got one too.thats why i came here to see if there is any info.maybe something with the wars..they always seem to go buggybut gms say its not bugged..just we are missing something, The Horrors of War (or How Four Greenies Took My lvl 50). Example yesterday I was trying to complete my post sonic wolf bane quest. Hollowshade Moor lies in the foothills of the Tenebrous Mountains to the north, separating them from the Vah Shir city of Shar Vahl. In the chieftains place will be a screechmaw, who drops an owlbear claw earring or a sinew wrapped owlbear ribcage (chest slot). I was looking for the Owlbear skin for my Rallic Pack quest and I was stymied when I found those stupid no-owlbear-skin-droppin' Sonic Wolves in both those caves. I target her from the road, then run around the back and cast on her she warps through the wall onto me, and can be safely killed without interference from the other owlbears. You can control the direction of the war by taking out the leaders of each camp and defeating the attackers or defenders. if you have the bears in N and S and wolves in E, then killing in E will advance ITS home race, the wolves. The entrance to Shar Vahl is located at 1200, 3000. what is this thing for? I am a Vah Shir Bard.. trying in vein to complete my Sonic wolf bane quest. I came through this zone a couple week back with a 24 paladin and it was nice and easy to solo, you ran past the sonic wolves and to the river area and there were some occasional patrolling owlbears, you'd root one and solo, knock it out, enough said. In My (Not Always) Humble Opinion, except where I quote someone. These are roughly level 25. The Moor itself is a hotly contested area between the grimlings, the owlbears, and the sonic wolves. Thanks for sharing. When I was doing war triggers, I made sure I wiped out the defenders of any race I wanted to get rid of. Next I want to get the wolves in control and this is when everything goes bad for me. The rare drop is the eye (FT1). Aggro them, and they will turn to you. The drops required for smithing are commonest from whichever of the owlbears or wolves holds the southern village shrieking and wailing substances (wolves and bears), for shadowscream armor. Once the three at the front are down, take out the spiritists. These summon, backstab, and use Strong Poison on you. But I've lost track of how many time Hollowshade had to be fixed. Sweet icons by famfamfam. In the chieftains place will be a screechmaw, who drops an owlbear claw earring or a sinew wrapped owlbear ribcage (chest slot). Their constant struggle frequently breaks out into full scale battle between the groups, with the Vah Shir intent on protecting their own while fighting a war further north. I have seen someone pull the named through the roof of the cave, but I dont know if this is still possible. Choosing the Right Variety Ok, i will not go into detail about all the mini bosses of the zone or how to get them, u can figure that out from what i give you here and others have posted. This is a good zone with lots of monsters suitable for the level range described. SkriatChakku Any one seen it or am I just a blind fool? Within a few seconds, the Owlbears will launch an attack on the Grimlings announced by a message to the zone. No aggro. Once one camp has been taken over, invasions are automatically triggered at random every 12 minutes; these are usually, but not always, unresisted. This page was generated at 07:31 AM. Defenders are all perma-rooted. My understanding is at this point the race controlling only one camp will attack the others several times until the race controlling two camps attacks the race controlling one. Prince Skriatat Occasionally one side will spontaneously attack another, but you can cause one side to attack another by going to any of these locations (owlbear cave in the north, sonic wolf cave in the east, grimling village in the south) and killing the named NPC there and its two guardians, causing another side to attack. For warriors, this skill is smithing. grimling guard/Gniktar Grimwit, North Cave, other named: Check it out here at http://www.geocities.com/hollowshademoor/HollowshadeMain.html I think that you will find it help a lot. I have spent months in this zone I think I have an idea on how it works. The named mob that spawns is typically level 35ish (dark blue to 40, light blue to 52), and as soon as it is killed, the zone returns back to normal. It's does seem however that there are already some bugs in itagain. After the patch I too was charged with excitement. Some people forget that when you help one faction of this war win over another you miss out on the items that the named of that mob drops. As it now is, it serves several purposes: as an experience and quest zone for young Vah Shir (14-30); a source for high level smithing components; probably the most exciting mid-level raid zone; and a zone for 49+ people to solo farm interesting drops (many of which are no drop). but just be kind enough to check every now and then =c). Wiknak Grimglom (not seen personally) The two reasons I used to curse this zone were: all the mobs are undercons, with a distinct lack of experience modifier; and the war script was badly broken, with no way to reset the zone to any reasonable status. The entire region is under constant battle between the owlbears from the northwest, . the north, separating them from the Vah Shir city of Shar Vahl. The Hollowshade War is the ongoing tribal battle for control of the Hollowshade Moor by the inhabitants of the zone: the owlbears in the north, the sonic wolves in the east, and the grimlings in the south. There aren't many of them so you'll have pretty slim pickings. If you have two groups, use one to kill the trigger mobs and kill defenders, and the other to intercept invaders. I guess next time I just wont.no wait I have to I didnt get guru by keeping my mouth shut! 213 powar Plane of War 214 potactics Drunder, Fortress of Zek 215 poair Eryslai, the Kingdom of Wind 216 powater Reef of Coirnav To my knowledge those items only drop when the War is on! In the north, you should be able to walk between many of the mobs without aggroing, although the entries to the two caves with nameds at the back have two guards that are likely to aggro, and the nameds are close to other mobs, and adds are likely, depending on your level. Now, depending on how many Levels of the AA you have earned via Slayer achievements, it provides a 2%, 4%, 7% or 10% boost to the base power of your spells, songs, combat abilities and melee damage. Luclin, Norrath's second moon, was added in "The Shadows of Luclin" expansion in December 2001. When killed, he only uncommonly has any of his drops but youll need to kill his two bodyguards to loot. Did this just this week in fact. So I invis and follow them on their pathing. As well as the common mobs, a named hopper, Dirtchomp, and a named beetle, Gorehorn, can spawn. The named mob that spawns is typically level 35ish (dark blue to 40, light blue to 52), and as soon as it is killed, the zone returns back to normal. Allakhazams Hollowshade Moor Quest. The grimlings will be the hardest to defeat, but they dont have wanderers pathing through the defenders area. 3 mins after ths zone was popped by a gm, 2 lv 60+ people popped in zone and forced the gremlings to wolvs and the bears to wolves. I can't get 3 sides to take over no matter what I do. click to view expanded map and printable info Allakhazam Links: Bestiary I've spent several hours there and only seen one, count them one, owlbear cub that is on at least a 10 minute respawn timer in the entire zone when all factions are up. I now destroy the zone, solo as a 55. The same approach, with a different starting point, can result in each of the three groups winning. The entire zone is covered with wandering creatures, which makes it dangerous Kill the defenders before the furious owlbears arrive, and the owlbears will take over the village. Sometimes you need to kill one or more placeholders to get the named NPC to spawn. I am still making it, but as of right now, you can at the least see where all nameds pop, and a great wealth of info on how to run war in your favor. check out the. WRONG! The commonest drop is the owlbear bone club, but both the +5 cha cap and the polished owlbear beak piercer is common. Killing defenders will be tougher at this level, as they are permarooted and summon. When an attack commences, the attackers will send 3-5 non-kos units across the map. Most creatures will group up and have very He summons, and casts a form of snare (called Quicksand). Then I realized that since each camp has a leader, that leader would change depending on who controlled that camp and offer different loot than the previous enhabitant. I have been told that there is some magic system to force the correct invasion to happen; but watching the person who claimed this, the wrong invasion happened three times in a row, so I assume this is false. 166 hollowshade Hollowshade Moor 167 grimling Grimling Forest 168 mseru Marus Seru 169 letalis Mons Letalis 170 twilight The Twilight Sea 171 thegrey The Grey . Luckily though this zone is a lot easier to explain level-by-level than most of the other zones added in Luclin. did Owlbears. All I want to do is farm substances for shadowscream armor and now I just want to give up and just make mistletoe cutting sickles. Initially the war was broken; it wasnt fixed for over a year, after the release of Planes of Power and (I think) after the release of Legacy of Ykesha. Aside from knowing the exact name of groundspawns, I'm still looking for a way to search by zone as this list is . However, I've left the war unfinished a few out of the hundred times I've compelted it - early on, I died a couple times (in my 40s) and other times I just had a run of bad luck where the controlling race wouldn't attack and I had to get back to the real world. I usually have to wait until the server reset on the patch day because noone ever resets the zone. Station a group at each of the camps, and use the fourth to track named mobs in the middle of the zone, plus track the invaders. Hollowshade Moor Allakhazam Zone Information. owlbear denmaster/SkrietatChu The Vah Shir have emerged as the most vital and culturally active race on the moon. Showing 25 out of 120. In the South Eastern corner of the zone, you will find a fishing village that, if controlled by Grimlings, will result in a massive amount of money. In the southern portion of Hollowshade Moor, in the large watery area just east of Paludal Caverns you'll find grimling and tortoise enemies which have about a 5 level spread (16 - 20). I have been told that there is some magic system to force the correct invasion to happen; but watching the person who claimed this, the wrong invasion happened three times in a row, so I assume this is false. Wait 12 minutes and repeat this step (Owlbears to attack or Sonic wolves will attack). As soon as one group has taken all three camps, the vah shir leg it for the zone accompanied by rain and thunder, and the victors take over the outpost. Keep on doing this every 12 minutes until the owlbears attack. Previously I have observed that one a faction took over all 3 areas, there was no chief spawn, so that the chief could not be slain and the zone not be reset. I second this. There are two haste items; several items with +2 to +5 wis, various levels of int, skill modifiers of +3% for piering, and +3% and +4% med, and an FT(I) item. It doesn't seem to matter what I do but upon entering the moor all I ever see is wolves with the occasional owlbear, i killed the owl bear prince once and the war did not end, oh well Im gonna try again today, and what a surprise only wolves today as well what ever Im gonna try the out post later ill post if it helps Can anyone post how to make the Merchant area spawn the ringleaders of the dominant tribe? Gorehorn A melee class haste belt or this cap. They have new models/skins for all 3 of these, though some might be special These drop pelts, and various items for the vah shir quests. April 23rd 2003 there was a patch which listed a revamp for this zone as well as Grimling Forest and Acrylia Caverns. Although it seems if you want the mobs to attack each other quicker kill the named ones. The rare drop is the eye (FT1). As with many quests in Shar Vahl, this requires that you've already completed the Vah Shir Citizenship quest. you may want to try paludal. The Moor Here are the simplest steps to achieve this: If you don't get your eye, or want more, start again from #1. You must go to the back left of the owlbear cave and kill the named Grimling that you will see there. Scarflank The more times you kill the mains the likeliness that group will be attacked. This page was last edited on 4 November 2021, at 07:07. . Just as a warning to the high level folks who are enjoying the war. lower level characters are in there doing their newbie quest stuff, and when the kitty camp gets over run, we usually die. Once I figured out about the war, and by talking to whomever was running it, it wasn't so bad, (Quick, run for cover, war is procking, heads up, etc.) to hunt anywhere but near the edges. To I didnt get guru by keeping my mouth shut Grimling that &. 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