If they are then it is, of course, outrageous. For these, it feels like theres plausibly a play in taking a full squad of ten with four incinerators in a Rhino depending on the matchup, you can either Combat Squad them for a big damage spike from the powers, or keep them together to maximise the value of, . Welcome to the 2021 edition of the Munitorum Field Manual. If you love using a Land Raider or Stormraven with your Grey Knights, access to a 4++ makes them considerably more impactful, and the fact that this gets applied in the Psychic phase and, the Command Phase means you can also use it after either bringing the bearer in from Deep Strike, or more likely the vehicle from Strategic Reserves. In the majority of cases these are effectively part of unit datasheets, with only Paladins being both able and interested in free picking (and almost certainly taking Armoured Resilience and Ethereal Castigation). StrikingScorpion82 12K views 1 month ago Grey Knights vs Craftworlds Eldar - A. Not exciting, but plausibly useful. Your regular Grand Master, providing you with a re-roll 1s to hit aura for a Brotherhood, and a customisable loadout. Ultimately though, those lists are going to be operating off the fact that the two key datasheets are just tremendously efficient, kind of despite the army as a whole rather than because of it. These arent as deep as the subfactions in some armies, but the additional powers are free real estate, and there are three Brotherhoods where the combination of tools really stands out. Grey Knights vs Necrons Warhammer 40K Battle Report 9th Edition 2000pts S10EP45 KINGS AND GENERALS! Finally, Psyk-Out Grenades is a fully hilarious tool for punishing enemy Psykers a unit with the right keyword (and its generously distributed of all your infantry, including characters) can throw one, and if it hits (on a 2+) the Psyker just immediately suffers Perils. Sadly, that does stop it helping you push powers through, and the, has also seen a re-write to be more of a defensive tool. The biggest standout is, but better not only does it provide an aura of ObSec for CORE and CHARACTER models, it also makes any models that already had ObSec count double when working out who controls an objective. available brings up the standards quite a bit all by itself. Brother-Captains have had their aura tweaked, and now fill the Lieutenant role for Grey Knights, providing a Brotherhood-locked re-roll 1s to wound aura, and also access to the Psychic Locus strat for cast boosts. Knowing two of these was vital to how Grey Knight Chaplains were used in 8th, and only getting to know one makes them quite hard to justify. : Light Cover when youre >12 away from the enemy, and Dense Cover instead if you had Light already. Kicks ass. $5. The Dominus discipline, on the other hand, is just a bog standard Psychic Discipline that works like any other, and is available to your characters. This obviously means that youll frequently have multiple units with each, and to deal with that all of these powers work like Smite they can be cast multiple times, with the Warp Charge going up each time you do. This is a button youll want to slam a lot, which obviously isnt cheap, and this is where the Warlord trait has your back . to one that was active earlier in the battle). Secondly, this book has clearly been developed in parallel and as a mirror to Thousand Sons, and loses out badly in the exchange. Overall, youre very likely going to want at least the first two of these most of the time, and some lists might want to apply a third to create a combat monster. That means if you want three of your Strike Squads to all Hammerhand up before getting stuck in (and you may well want to, it slaps), they can. Some of those were crutches required because the base 8th Codex was such trash, and would have been outrageous with good datasheets, but weve swung too far in the other direction and the book needs some of that galaxy brain energy back. Voldus also goes down in cost a bit, but loses quite a bit more than Draigo, to the point where youre probably only taking him if you wanted a Wardmakers Grand Master anyway (which he is a considerable upgrade on). All Grey Knights are rigorously trained and conditioned to fight against their daemonic foes. What if you wanted the hit rolls to be boosted as well though? This ability gives you access to five different Tides of the Warp that provide a bonus for every Psyker in your army. As youd expect from Grey Knights, theyre also. Like in a lot of highly elite armies, this can make them a serious consideration for your lists. These are things you very much want to land, so this can be helpful, but honestly this, , for an extra 6 range for bolters and psi weapons (or 3 for Psi weapons already boosted by, , was a big deal in the old book but probably goes down in value a bit now that the combos you can pull off with, might genuinely see some use its not the most exciting thing in the world, granting bonus AP on 6s to wound with ranged weaponry, but this army feels like its badly missing a few more tricks to amp up its ranged firepower and this might be what they have to settle for. Voldus is essentially just a straight-up better foot Grandmaster (though all pale in comparison to Draigo), and Sterns Zone of Banishment is now more strictly upside, so this can be a nice additional bump for picking this Brotherhood. Thats a real shame, and I never enjoy having to write a more negative review I want to get to the end of a book and be excited about the potential with five different lists bouncing around in my head. Very much a metagame call, but if Sororitas, the Thousand Sons or mirror matches become a big deal it can help tilt things in your favour. is now your bread and butter option once battle is joined it gives your guns some extra reach, and makes every unit in your list even. Thats basically the summary; the best here by some distance is Purifying Ritual, which has all the elements of a huge win for these faction-specific objectives its a good Secondary in a bad category that rewards you for doing stuff thats likely to feed into other Secondaries youre interested in taking like Stranglehold. other stuff too. Finally, you get an extra wound and inch of movement at full health. The good news for Grey Knight players is that because these forces do, thematically, work together on the battlefield this keyword locking isnt as restrictive as it is for Death Guard its really only those three things, abilities from the Brotherhoods themselves and a couple of stratagems that require you to match up. There is genuinely better support in this book for running a Land Raider or Stormraven than pretty much anywhere else in Marines at the moment, so there could be some utility in these, and strange though it seems thematically they can also amp up Dreadknights, which is especially relevant for the regular flavour. (1/2CP for up to 5 or 6+ models respectively). Warlord: Unyielding Anvil, Exemplar of the Silvered Host First to the Fray If you go first and the opponent is mostly hidden you can bank lots of points on it right out the gate, you can build up, on it just by scoring home objectives, and you can rack up points on it quickly in the late game if you do, for this till turn four you can still get 12. With the basic troops of the army being so much deadlier it is, of course, possible that youre happy just having a Chaplain kicking around for the hit re-rolls in a fight, but our read is that youre going to want to be plowing as many points into units as possible. They also get the ability to hand one of a sub-set of relics to a squad Sergeant. to drop a 4+ invulnerable save on them and ways to boost their output despite them not having CORE, they end up way closer to viable than in most places. instead boosts the psychic might of your army each Psychic Phase the warlord can empower one nearby friendly Psyker to do +1MWs with any Witchfire powers. The biggest losers from that process feel like Terminators of both the regular and Paladin variety losing Redoubtable Defence is a spectacular blow, and unlike some of the other big losses (most notably Bring Down the Beast) there isnt anything else in the book that quite fills that gap. Its not especially subtle, but youre going to hit hard in the mid-game, especially with access to the Swordbearer abilities and Empyric Amplification to really eradicate something. Rounding things out, you get two thematic options in, does what it says on the tin its a flat +1A, and Daemons cant take Invulnerable Saves against the Warlords melee attacks. The rule of thumb is that any of the power armoured units and both flavours of Dreadknights are better, characters are mixed, and everything else looks a bit iffy. The hit rolls working for everyone is real nice, as it mitigates the move/shoot penalty for Purgation squads and per-unit special weapons, but the real big-money payoff here is with Dreadknights. In a Psychic-heavy metagame that could certainly be good, but this is another place where it feels like a. of Grey Knights toys have been taken away all at once keeping one of the ways to increase cast reliability wouldnt have seemed unreasonable. , and incinerators now have 12 range, so thats another possible angle for using them. That means these are as tough defensively as the Grand Masters (they got the extra wound too), can benefit from most buffs in the book (including, for ObSec), and can sometimes actually hit, in the fight phase than the Grand Master version thanks to having, as their power. has been toned down a bit in exchange for being more reliable into the primary target the splash is only for 1MW, but the targeted unit just straight up takes 2d3 mortals whatever you cast it on, which is decent. Warp Shaping (WC4) still changes Tides, now with a rider that you cant switch back to a Tide thats already been used. Common amenities in le-de-France are Elevator, Balcony, Fireplace and Terrace. Hell yeaahhhhh. Weakened from 8th, but still great alpha strike protection. You can put it on a Grand Master Dreadknight. Combining this with Hammerhand for wound re-rolls on a big unit is going to make a hideous mess of almost anything, so if youve got large units rocking in, and need something absolutely flattened, you can do worse. overall, but honestly even if youre already running Wardmakers he isnt mandatory. Grey Knights 9th Edition 40k Points Changes. but also considerably more skippable than it either used to be in 8th, or in comparison to how strong some other pure army bonuses are in 9th. Alongside their dark counterparts the Thousand Sons, Grey Knights are about to get a new, upgraded codex, and Games Workshop have kindly sent us a review copy so we can give you a prognostication of the future. Theyre also Honoured Knights rather than belonging to a Brotherhood, which does place some limitations on what you can do with them and basically requires you to bring Draigo if you want any hope of them having re-rolls to hit. They can also upgrade basic box Dreadnoughts to be a bit more fearsome and re-roll their charges, so if you want to toss stubby robots around with Gate of Infinity, this is where you go wild. for wound re-rolls on a big unit is going to make a hideous mess of almost anything, so if youve got large units rocking in, and need something absolutely flattened, you can do worse. In practice, that isnt actually a good way to price these Terminators tend to be good in chapters whose Chapter Tactic and stratagems strongly support them, and as a vector for layered buffs from Chaplains. Purifiers and Paladins also get a shakeup. Top stuff, and likely to see play in most lists. This allows you to launch devastating assaults over the course of the second and third turns of the game, sending probing daggers into any position where theyre weak and obliterating their finest units with a hail of Smites and other powers. With the removal of lots of other options for boosting this, that can be very clutch, and its priced to move at 15pts. Its also worth saying that these are all 20pts cheaper than is printed in the book, since the MFM points for this year pre-buffed them. There seems to have been a fundamental disconnect in how these are priced presumably the cost of regular Terminators was taken as a starting point and then a premium was added on for the psychic ability (they also get. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), James "One_Wing" Grover and Robert "TheChirurgeon" Jones, Jack Hunter, Matthew "Rockfish" Herrington and Liam "Corrode" Royle, Matthew "Rockfish" Herrington, Jack Hunter, Colin Ward and Robert "TheChirurgeon" Jones, Garrett "John Condit" Severson, Robert "TheChirurgeon" Jones and MildNorman, Liam "Corrode" Royle and Robert "TheChirurgeon" Jones, FromTheShire, B Phillip York, Will "Loxi" Angarella, Rocco Gest and Marcille "Marcy" Donato, B Phillip York, FromTheShire and Robert "TheChirurgeon" Jones, Robert "TheChirurgeon" Jones and MildNorman, The Goonhammer Review of Codex: Thousand Sons (9th Edition), incredibly official Goonhammer store on RedBubble. Hit rolls to be boosted as well though regular Grand Master Dreadknight Knights are trained... From the enemy, and a customisable loadout and GENERALS, outrageous but. 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