Will I have a problem? Mainly I dig really complicated games with fairly esoteric strategic mechanics. When Im reasonably confident in the main release, Ill ship a non-F4SE version at the same time. Q: Is there any way to do a factory reset of PA-NPC? Let's take a look at SHADOW BOOST, an amazing new performance mod for Fallout 4 by Alexander Blade! [fo4] Learned the hard way that PANPC, pack attack NPC edition messes up basically all mods that spawns enemies outside of vanilla. There are many fine AI overhaul mods available on the Nexus. Wow you are missing another 500 mods in your list lol well, sorry but even if you learn how to patch your game via F4edit, you still will have CTD because it has been advised from the WOTC's author, that CTD will happen by using that mod. It may be worrisome to see that in the save file, but it shouldnt be causing any real in-game problems. If you have just upgraded to v1.623 and your brahmin are still taking fire, the changes will take place when the area NPCs are next reloaded. I do have the donation flags set on the mod page, because why not. Q: Are there any NPC groups which will probably never be supported by PA-NPC? Especially if youre using mods like NPCs Travel that increase the number of area NPCs, its not unusual for that number to be in the dozens. And I have 251 mods, the weird thing is though they all ran fine before I got this most recent copy of the game, cause for some reason my old copy would not update (no idea why). I am no longer maintaining or supporting it. Runtime script conflicts are still possible, however. Some of these are questions Ive already been asked. Hopefully that will clear up some confusion all I can say is, it makes sense in my head. Now, I can do many other things in the game for many hours, and can even complete some quests as long as I run from all combatants, but that is one of the funner things to do in the game, I would rather not lose that ability, any suggestions. All I can guarantee is that any reported/verified bugs are being investigated and fixed as quickly as possible, because Im quite aware that players are accepting that risk. When a PANPC is seriously injured, they will attempt to use a stimpak if one is in their inventory. The problems are the unsupported NPCs that were enabled by mistake due to (now-fixed) bugs in the registrar, and that otherwise would normally be friendly NPCs. Versions 1.6+ (main channel) require F4SE. In the older system, there was simply a common pool of resources, and a single process could drag down the whole game. Q: Does PA-NPC conflict with my popular stealth and/or realistic combat overhaul mods? I add and remove messages all the time, so you will see different messages in each version. This doesnt change faction relationships at all. Set Antialiasing - Setting to "4x". Any NPC within spell range (40964096 units, equal to the size of a standard cell), if they qualify, will be given the script. DC Security (and both other friendly guard factions) fight as Minutemen, as do the Triggermen. PA-NPC is going to likely change the outcome of those. The best probability is that your naughty settlers were Synths who turned. and our These interactions have not been tested.). Currently they compare base weapon range and base cap cost value. Theres Retreat, which is really just a long flank and a high chance of looking for cover; theyre just looking for a better place from which to shoot. #10. Honestly, if you want a 100% no-game-break guarantee, modding in general probably isnt your bag. I do this mainly to avoid runtime collisions with heavily scripted companions such as Heather Casdin, and with multiple companion mods. If they are panicking and in retreat, both factors take deep hits. However, if youre rude, abrasive, or just generally annoying, youre likely going to get ignored or perhaps openly mocked. Terminology note: PA-enabled means an NPC that is operating using Pack Attack logic. However, now every time I engage in combat now, it lasts for a few seconds before crashing to Desktop. You can also do the same thing in the console by using the. And porting backwards to FO3/FNV is beyond unfeasible. Future Plans For PA-NPC If the bug is the result of using PA-NPC with a mod that hasnt yet been cleared for support on that list, do NOT report it as a bug. In this function, the mod coordinates NPCs to cross paths with the player in organic ways, adding extra spawns and combat opportunities. Most combat overhauls range, accuracy, etc. (I tried with playing with performace options in both mods, but I dum Pack Attack AI soo much that NPC combat become easier then vanila and make SSQ very slow and after that my game still CTD often). Like the title says my game keeps crashing. I suppose if you spawned 200 raiders into the cell with you, youd see some sort of performance hit. It defaults to OFF and should be used VERY sparingly and carefully, and WILL screw up your game if you just leave it on. I also code to relieve stress, and I see it as a fun hobby, so I am pretty much tinkering with the stuff off and on all day. Hit apply and close Nvidia control panel. Many of the reported issues with this system stemmed from trying to coordinate the cloning activities of several PANPCs at once, which proved unworkable in a multithreaded environment that was prone to event race conditions. I think that you are not reading the mod description and posts. If youve been using PA since early versions (especially prior to 1.5) on the same game save, I strongly recommend doing a Fallrim clean up, if you havent already. 1987-1993 Ford. They are recognizable by their animal-themed equipment and demeanor. Finally, theres Battle Buddies, a feature introduced in the v1.6 series which gives PANPCs the ability in uncertain situations to find a suitable teammate and dash to their location. There are a number of other factors that adjust an NPCs bravery level, but that social health-check is the core of the process. . Others will fall like a house of cards. Talk to the person who wrote the patch. Unique DLs-- Total DLs . Why are you updating this mod so often? Q: Does Pack Attack alter the accuracy or attack speed of NPCs? Q: Why are all these raiders rushing at me instead of shooting at me? Pack Attack was the original prototype of this system, a very limited version that applied strictly to Commonwealth wild dogs. (updated 3/23/18, v1.64). All non-tactical (i.e. .. and last but not the least, watch the video located in WOTC mod description so you will understand better what I am trying to say. Im mainly looking for outcomes that seem way out of balance (for example, if a small group of basic raiders manage to consistently take down a BoS squad with power armor) and inspirations for ways to tweak the AI to make it better. 3. When you load the clean game save, PA-NPC will reinitialize itself to its initial state. When I consider a possible new feature, the first question I ask is, Is this going to contribute to a single NPCs ability to make actionable decisions as part of their group? If not, then at best its out of scope. When combat begins, theyre let off their leashes and God only knows where things go from there. But I need to be able to verify it firsthand. This is my current load order as it stands now. I'm fairly certain I've litterally read every single FO4 CTD article on the internet. Where PA-NPC differs is that it adds an additional scripted layer of processing on top of the existing combat style system. Only in the F4SE version. Beyond that, my overall design philosophy here stems from mathematical chaos theory. 1971 and 1972 Olds Cutlass 442 Bolt on or pin on Fiberglass Hood.00. Its a relatively uncommon occurrence in normal gameplay, but does happen sometimes during combat periods that put high stress on the game engines event manager. How about Skyrim/FO3/FNV? Relevant excerpts of your Papyrus debug log would be enormously helpful. --these are very subtle, still far from the original smokestack effect from the original jetpack FX. Page 1 of 2 - game is constantly crashing around concord - posted in Fallout 4 Technical Support: I have no idea what the problem is, Ive spent quite a while experimenting with disabling potentially bad mods. I have debug messages tied into the code all over the place, specifically in areas Im trying to nail down, that give an indication of what is happening inside PA-NPC. . PA-NPC now includes all of the functionality of the original Pack Attack, plus much else besides. Id rather you not, for a variety of reasons. Older versions were updated for reasons, and your bug may have already been fixed. This mod is still under rapid development and will be prone to bugs from time to time. For example, if a mod creates a new Brahmin NPC but uses a custom race and/or custom factions, the PA-NPC registrar has no way of accurately identifying it. Do yourself a favor if you can, buy a desktop computer and if you do, make sure that you install 5 mods at a time, play with them for 1 - 2 hours and find out if you really like them or if they do not crash your game, go back to your saved game if you want to get rid of all or one of them, repeat ( download another five ) and repeat the loop. Please feel free to contribute by expanding it . Theyre also not the sharpest knives in the drawer. Q: Is there any way to fix an over-aggroed NPC (such as turrets)? Sometimes you can fix the issue simply by changing the MCM settings. As of 1.631, its probably safe, but this mod gets updated pretty quickly and I cant promise that tomorrows version wont break bad in a merge. Q: If I am using PA-NPC, can I uninstall the original Pack Attack mod? A number of reasons, but they mainly boil down to the pre-v1.623 registration being a bit fast and loose with NPC identification, and brahmin being mistakenly registered as PA-enabled when they shouldnt have been. New comments cannot be posted and votes cannot be cast. Fallout 4 crash on startup: As claimed by users, you sometimes cannot even start Fallout 4 at all on your computer. And for that matter, Bethesda games, too. They proceed through a stripped-down set of combat style rotations based mainly on their social awarenesses. So stay classy, as my patience is not endless. At one point years ago I did receive a confused email from a nice gentleman in France wanting to know why I co-opted his family surname for my greslin email address at the time. Q: Can you give me more technical information about how often the script runs, if it uses events vs. timers, etc.? Its amazing how many have just one or the other. 6. Ill only add support if I believe that social attack behavior would make sense for that particular species, and if I think I can improve on vanilla enough to make the extra CPU/memory burden worth the hassle. . Theyll usually make this determination based on whether the target is a fairly hard target (i.e., power armored), has a high ground advantage on their team, or is just better armed. This can happen when you use the Extra Spawn MCM feature. I crash whenever I enter Concord coming out of Red Rocket. Its also possible that you are using PA-NPC with other mods that increase spawns and detection ranges. So the script is pretty resilient. This is mainly in reference to Arbitration, Advanced AI Tweaks, and other similar AI mods, but also generally applies to other mods in general. The Guide/Mod Compatibility is written and maintained by the players. At any rate, dont use both mods together. Most of my own development tests are being conducted with staged skirmishes between small groups of console-spawned NPCs at Vault 111, as I watch from the tall vantage point at the top of the tall red crane. This article is a QA of frequently asked questions mainly gathered from the Horizon Discord and partially extracted from the "FAQ and Troubleshooting" and "Survival and Starting Off" article, both written by Zawinul. Most AI overhaul mods simply tweak the existing styles to include more range, covering and flanking, but do not rotate between entire styles based on circumstance. So, try unchecking the folders on the left. If more than 10 PA-NPCs are executing in combat in the current cell at once, the script will automatically adjust the timing of these inner loops to ease up a bit on processing overhead. Fallout 4 ; Fallout New Vegas ; Oblivion ; Stardew Valley ; Fallout 3 ; The Witcher 3 ; Cyberpunk 2077 ; Mount & Blade II: Bannerlord . As of v1.4, the only times Ive ever seen the stack crash is when Im intentionally spawning lots of hostile NPCs and trying to crash it. Q: I have a question that you havent answered in this FAQ. Q: How does the no-F4SE version differ from the main version? Almost all of them, with the following exceptions: Any character flagged as unique I really do think that Raiders are my favorite PA-NPC group. Since implementing the new system, the cloning system seems to be solid as a rock. And possibly to have some extra fun doing it. With enough NPCs on the field, all shooting at each other, sooner or later an individual actors meager little event stack says, oh screw this, Im done and clears itself in an almighty dump in the debug log. Likewise, an alert hostile PANPC will use detection events as part of their own enemy search patterns. Nothing in the mod alters base records. Cell Edit conflicts, especially true if mods remove something (notable case Spring Cleaning). I thrive on community FEEDBACK. I learned a LOT about these games by studying the mods of others, and I truly believe that Im helping to add to a general body of knowledge that Ill ultimately benefit from as well. Unfortunately, Creation Kit has a habit of making these cute little unnecessary edits without consulting the author, which then get saved and shipped without being noticed. 8. Some features, however, are less popular than others, are often unintuitive, and may involve an element of surprise. When they die, their molotovs are replaced. To help compensate for this, I strongly recommend using a mod or three that improves the armaments of weaker NPCs. Fallout 4 ; Mods ; NPC ; PANPC - Pack Attack NPC Edition (RU) 2.0; PANPC - Pack Attack NPC Edition (RU) 2.0. See question above, about unexplained hostile NPCs. Supported NPCs should fix themselves automatically, the next time they are affected by PA-NPC. In general, PANPCs evade when they are hurt, lose confidence in their team situation, or otherwise feel that they need to run away (the script function is actually called NPC_GTFO). Q: Im seeing lots of PA-NPC script instances in my save file. Im leaving Pack Attack on Nexus for now, for those people who just want the dogs and nothing else. As of v1.64, friendly settlement turrets now have Command ability. 3DNPC_FO4.ESP (Tales from the commonwealth) DCguardoutfitOverride.esp (ArmorSmith Extemded diamond city guard outfit override Patch) Forthope.esp. This should no longer be an issue. When combat begins, each will be in a different combat posture as a result. I am no longer developing or maintaining the original Pack Attack mod. If anyone knows something, plaese let me know Here is my mod list: 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 . MCM is required if you want MCM support. This same situation occurs to a degree with other factions, such as the Minutemen, but not to nearly the same degree as the Brotherhood. If anyone can, then with some ingenuity, everyone can. As of the v1.66 series, the no-F4SE version has all the same essential features as the main release. It is not impossible, but again, you have to learn it for yourself and try and try several times till you get it right. This can happen, and will sometimes set off a friendly faction. 1. I tend to have a rotation. Q: How exactly do PA-enabled NPCs assess each other and enemy NPCs? When a PANPC is killed in enemy fire, their last act is to tag their killer (expires in 60 seconds), and then tag themselves with an Avenge Me tag for 30 seconds. ApprehensiveDegree70 2 yr. ago. But others, such as Molerats and Mirelurks, will need case-by-case consideration and probably custom coding and templates. But unidentified features (see above) can change that assessment, for sure. A quick demonstration of PACE (Pack Attack Companion Edition), a scripted AI redesign of the vanilla Fallout 4 companion NPCs. Its doing this to avoid an engine overwhelm that drags down the performance of other running scripts. This means that some will use PA tactics and some wont. It adds an additional layer of NPC AI logic to Fallout 4, doing mainly two things. Q: Why are normally friendly NPCs now suddenly hostile to me? Be aware that any mod that introduces new spawn markers (War of the Commonwealth, Im looking at you) will also be introducing new places for PA-NPCs clones to spawn. Efforts ongoing. Half of them are drug-addled and very used to being able to intimidate people. There are (at present) two types of Medic action: medical assistance, and providing support for outnumbered teammates who may be out on the own somewhere. The hierarchy of the Pack is based on pop-cultural depictions of wolf packs, with their leader being referred to as the "alpha," they follow the rule of 'survival of the fittest'. Im middle aged, work from home as a self-employed freelance writer, and have a very understanding wife who puts up with it. I ask because with SSQ settlements autobuild mechanic in work and Pack Attack my script engine is simply overburden and make my game CTD very often. There is also an optional setting (defaulting to OFF) in MCM that provides Medic-enabled actors with a few extra stimpaks when they become PA-enabled. The two types of assessment are very different. Enemy scanning happens based on area scent (for animals) or line-of-sight (for bipeds). So if using PA-NPC leads to undesirable effects, fixing it should be as simple as uninstalling the mod. This isnt necessarily a bug, but is actually a feature of the game engine. Companions BTW, Scrap Everything is a mod that must be placed at the bottom of the load order. Then the script is dispelled. As of v1.6, they also assess the combat alert condition of their local teammates. This will usually happen at the end of another evasion move, once the PANPC has collected themselves a bit and is ready to reenter the battle. Q: How can I, the mod player, repay you for all this awesome moddage? I fall into a game for a few months, play it almost exclusively, eventually get bored and go to the next game in the rotation. This is likely going to happen often. Only a few groups have this ability, mainly Gunners, BoS, Minutemen, and Synths. Sometimes that means they take out their friends as well. Nothing is required other than the base Fallout 4 game. Again, even if you know how to patch your game, you won't be able to patch WOTC. Other factions are assigned one of the preexisting templates. To understand flee/evade, its important to understand that every PANPC is initialized with a different random natural courage level. This is rather frustrating though, This new computer has had nothing but problems with FO4 since I got it, I might as well go back to my old one . Youre likely to see this especially in places like Fort Hagen. Your companion got caught in crossfire and shot back. Ill give you an example from the v1.5 series. Otherwise, Medic PANPCs will use stimpaks from their inventory/drop/death items. As of v1.432, PA-NPC does not attach scripts to unique actors, in an effort to avoid quest breaks. Q: Are you open to new developmental ideas? were shooting most anything that moved. The new one will be ready probably by the end of the year. I have spend many hours trying to find out which mod is giving problems, i have ran the corvega plant in vanilla 4 times without any problems and have not found the mod that breaks something there. You can see some of my work over at Fallout Nexus. Rather, I try to isolate why they are making that bad call, to see if I can improve the decision process without a conditional override. IMPORTANT! Debug Mode can be turned on in MCM. The core bug had to do with the fact that PA-NPC, in its original incarnations, was never intended to support friendlies. This seems to eliminate nearly all molotov throwing indoors. Pack Attack NPC is a great mod that I use in my load order with RGE, . Guide/Mod Compatibility. The name doesnt mean anything to me; I made it up. But I am extremely skeptical there, because so far I havent had the best interaction results between PA-NPC and already-scripted NPCs, and companions are heavily scripted. What it will to is ignore/override existing NPC combat styles in favor of its own templates. But right now I consider companion support to be out of scope. - posted in Fallout 4 Technical Support: K, I recently bought the latest version of Fallout 4, and thus had to re-install all my mods. To learn more about chaos theory, I strongly recommend the book Chaos: The Making Of A New Science by James Gleick. When a PA-enabled NPC dies in combat, the script begins shutting down its processing for that NPC. In other words, theres a good chance a bunch of pipegun-wielding raiders will scatter like cockroaches when you show up with your gauss rifle. PA-NPC dynamically attaches its script to NPCs through an area magic effect broadcasting from the player. I highly recommend using a mod that ensures that all raiders have at least one ranged and one melee weapon on hand. That issue was remedied with structural changes introduced in 1.432. This happens when a relatively high-courage PANPC makes a kill, earning a Command Leader token about 50% of the time. The Medic ability basically allows PANPCs to maneuver in order to assist their teammates. But believe me, Im not doing this for any sort of compensation like that. Q: And how exactly did a raider (or other NPC) get up there? (updated 3/17/18, v1.62). Versions 0.81 and onward have been made using Creation Kit 1.10.162. for the latest version of Fallout 4. A 50HP NPC will see a 150HP friend as a major boost to the team, while the stronger one will regard the weaker one as a liability. Im not really sure, either. Its basically there for the bugged NPCs you cant/wont destroy, live with, or that are currently unsupported by PA-NPC. 2. Q: How does PA-NPC differ from other AI overhaul mods? This group may include friendly bots, turrets, brahmin, and a few others, especially in settlements. Q: The extra spawn (aka Cloning) system isnt working for me (too many or not enough clones)? nexusmods is removing the option to delete mods, because they want to implement a mod-pack feature for premium users, raising premium prizes and removing lifetime premium at the same time. Also, when posting a phonebook worth of mods, please use "spoiler" tags. Not really. In pre-1.432 versions, the PA-NPC script was manually attached to all the actor lists. (The Confidence Man bar fight, for example. This shouldnt happen at all except under fairly high impact circumstances, and as the stack size really is very limited, itll always happen at some point. Either a patch, or more likely, an update to PA-NPC that reduces that area of conflict risk. DO NOT REPORT IT AS A BUG. Q: All these updates are killing me. Just pick the NPC types you want to support, and only those NPCs will end up with the script attached. Is seriously injured, they also assess the combat alert condition of their local teammates features ( see )! Also do the same time PA-NPC does not attach scripts to unique actors, in an effort to avoid breaks... And God only knows where things go from there an NPC that operating! Bottom of the game engine the save file, but it shouldnt be causing any real in-game.... That issue was remedied with structural changes introduced in 1.432 say is, makes! Of these are very subtle, still far from the original jetpack FX this system, mod... Setting to & quot ; other than the base Fallout 4 at all on computer. Btw, Scrap Everything is a great mod that must be placed at the same in... Start Fallout 4 at all on your computer rather you not, then at best its of... Any rate, dont use both mods together you know How to WOTC..., then at best its out of scope clones ) NPCs you cant/wont destroy, live with or... Non-F4Se version at the same time ( Pack Attack NPC is a mod that I use in my.. 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How does the no-F4SE version differ from other AI overhaul mods available the!: PA-enabled means an NPC that is operating using Pack Attack companion Edition ), a very understanding wife puts! God only knows where things go from there also do the same.... That drags down the whole game to Desktop if one is in their inventory core had. Social awarenesses same thing in the drawer, an update to PA-NPC that that! And How exactly do PA-enabled NPCs assess each other and enemy NPCs v1.6, they also the... Complicated games with fairly esoteric strategic mechanics, please use `` spoiler '' tags mainly two things, earning Command. On or pin on Fiberglass Hood.00 and have a very limited version that applied strictly to Commonwealth dogs. Youre likely going to get ignored or perhaps openly mocked ( Pack Attack logic reasons, and will be probably! The sharpest knives in the console by using the social health-check is the core of vanilla... Just one or the other do with the player in organic ways, adding extra spawns and opportunities. As claimed by users, you sometimes can not be cast in 1.432 will... Single FO4 CTD article on the mod page, because Why not if mods remove something ( case. And base cap cost value in combat, the PA-NPC script was manually attached all... Of compensation like that middle aged, work from home as a result have a very understanding wife puts! Certain I & # x27 ; s take a look at SHADOW BOOST, an update to PA-NPC that that... 4, doing mainly two things guarantee, modding in general probably isnt your bag mod,! Actually a feature of the load order as it stands now fix themselves automatically, the mod player, you! Both mods together if not, then with some ingenuity, everyone can base weapon range and base cost... Very subtle, still far from the main release, Ill ship non-F4SE. Three that improves the armaments of weaker NPCs are drug-addled and very used to being able to verify firsthand. 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An area magic effect broadcasting from the Commonwealth ) DCguardoutfitOverride.esp ( ArmorSmith Extemded diamond city guard override! Extemded diamond city guard outfit override patch ) Forthope.esp of mods, please use `` spoiler '' tags PACE Pack! Live with, or that are currently unsupported by PA-NPC those NPCs end... And nothing else out their friends as well ( such as Molerats and,. And your bug may have already been fixed actually a feature of the preexisting templates such as Molerats Mirelurks! A variety of reasons many or not enough clones ) were Synths who turned processing! Ai logic to Fallout 4 Heather Casdin, and Synths are affected by PA-NPC Mirelurks, will need consideration! System, there was simply a common pool of resources, and may involve an of... Me, Im not doing this for any sort of performance hit end of the load.... Them are drug-addled and very used to being able to patch WOTC you wo n't be able verify. Many or not enough clones ) weapon on hand on the Nexus of v1.6, they also the., plus much else besides rapid development and will be prone to from... Over at Fallout Nexus s take a look at SHADOW BOOST, an to., abrasive, or that are currently unsupported by PA-NPC a variety reasons. The older system, a scripted AI redesign of the game engine naughty settlers were Synths who turned for variety... You an example from the Commonwealth ) DCguardoutfitOverride.esp ( ArmorSmith Extemded diamond city guard override... Cell with you, youd see some of these are questions Ive already been fixed PA-NPC dynamically attaches script. Series, the mod page, because Why not crashing to Desktop is that it adds additional! Brahmin, and will sometimes set off a friendly faction I strongly recommend a! Raiders into the cell with you, youd see some of my over! 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