retroarch running slow

So I built a PC for my family living room (hooked up to a Samsung 4K TV) to play some of the classic games. Try to play when family are not watching netflix/youtube. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It uses the Intel HD Graphics 530 for graphics. The short frame rewinds make it seem like input lag. NOTE: When it comes to adding Input Latency Frames. https://retropie.org.uk/forum/topic/27430/howto-optimized-boot-config-txt. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Also, the most important thing is your local FPS (or frame rate). Try the game again. An if statement was wrapped around an ifdef directive wrongly, which was easy to miss since it only affects systems with no network support. Atari Lynx, Neo Geo Pocket Color, WonderSwan, Game Boy Color, Game Boy Advance, NES, SNES, Virtual Boy, PC Engine/TurboGrafx-CD, PC-FX, Game Gear, Genesis/Mega Drive, Sega CD/Mega CD, Sega Master System, PlayStation 1, PlayStation 2, Saturn, PSP, and more! This hasn't been run for a few months but it used to work 100% perfect on this machine. 1 Like If I proceed to update the assets, databases, and core files, it will download them and extract them just fine, but when I exit RetroArch (either from the menu or the Xbox guide) and try to relaunch it, I get "For some reason RetroArch took too long to start" over and over again. Most modern HD TVs can display at 1080p (1920x1080) and 720p (1280x720) without issue. Due to limited processing power and/or lack of emulator efficiency, some games will never achieve playable speeds. The best way to think of the above isthis way: Imagine you need to get on the bus. I tried those exact things but it is still slow as F**k on my laptop. This hasn't been run for a few months but it used to work 100% perfect on this machine. Earlier/later isn't always better, try different emulator versions to see which performs best for the ROM in question. In other emulators, what would happen in this case, is the game would stutter and hang until one side caught up to the other. It's one of best features of RA. 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In a perfect world, every button press on a frame would be registered on the same frame for your opponent, without problems. Ok, I figured it out. And then search the Internet for the drivers for it. I tried cap32 and crocods. You can experiment with it, but 1 or 2 frames should be more than enough. Even 2 frames is hard to notice. Go to RetroArch Settings, go to Video Settings. On the Wii it might not have been as noticeable since it's quite more powerful than the 3ds and it may just reach fullspeed in snes, but on the psp it should have a very noticeable impact (larger than on the 3ds, perhaps). Will post a video. I recently booted up N64 on RetroArch and it was extremely slow. The larger frame rewinds are more noticeable and look like skips. You can easily use this version by downloading WinDS PRO Apps, and I emphasize that part about "Apps" because the common download doesn't have the DeSmuME version I am talking about. I was looking at the repositories for Snes9x 2005 and 2010, and I don't see any red flags per se, I tried looking for the libretro Snes9x mainline, but I didn't see anything odd in there either. >.>. In our case, the amount of time it takes to for one player's button press to show up on the other player's screen. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Is this something that can't be changed or fixed, heck, or even checking out the regressions? What's weird is that Nintendo's VC emulation, which also uses highly accurate sound, runs full speed. Overclock Your Pi. Overclocking can increase the performance of the Raspberry Pi and result in better emulation. RetroArch can deal with latency in 2 ways - Input Latency Frames (used to help withnetwork latency) and Run-Ahead (used to help with input latency). So it does seem to be an issue with RetroArch and with it being a on a 4K display. What I'm considering doing is starting a bounty, but I'm still on the fence. I just tried snes9x2005 on the latest nightly, same level of DKC2 and it is fullspeed for me. But, lets say the frame difference was 10 frames. A lot of things happen within those 16.7ms, one of which ispreparing for the next video frame. Not to mention it would kill performance. Thoughts on the "threaded video" option in RA for dealing with this? Using DKC2 as a benchmark. Start with 59.95 (which should be the default). and n64 you have to try different plugins and change settings for each game, but i can confirm majoras mask can play at near full seed, the odd audio glitch and slight slow down if opening doors and entering a new location but it soon resumes near full speed. Method of app: CIA installation, Settings I changed: That may be noticeable to the player. DanThurman 4 October 2017 22:35 #5 Vsync : On. By clicking Sign up for GitHub, you agree to our terms of service and So, the fastest an emulator can show a change on the screen is 16.7ms. Again, confer with youropponent, as it's important that your Input Latency Frames are the same value! Go have fun. Loading a game takes 4-5 minutes. @fr500 Here's the results of my testing your suggestions, Core used: DirectDraw HW with Vsync ON is what I'd go with. If you setup pcsx2 core settings on one machine that is stronger then use it on a slower machine it could be your settings being copied over and set to aggressively. You are using an out of date browser. RetroArch runs smoothly in windowed mode maximized but as soon as you go fullscreen it slows to a crawl making games unplayable. Well, guess my work is done here. Laptop has an Intel GFX card and NVIDIA and audio was synicing to the Intel GFX which was likely in a low power state thus setting the sync to 30hz instead of 60 and since GFX is synced to audio we have slow gameplay, Goto Settings --> Audio --> Audio Device (note this is typically set to 1) Blargsnes doesn't fare much better, I can't even get full speed, it feels like a bottleneck. *Note this is the case for both Mupen64 Plus and Parallel. Especially for classic systems: it has all the buttons you need, and the screen is sharp and pixel-perfect. Full-speed cores from the homebrew menu But I can't make that judgment, and I can't suggest that the Blargg S-SMP cores be removed, but I personally don't see any other option. If RetroPie outputs a resolution lower or higher than the maximum that your TV supports, your TV will always up or downscale the image to that maximum. Same results with Tekken 3. If you are curious as to the input lag of your controller (the first part of above), you can look it up on the internet. Country. I actually havent checked to see if any of the cores are maxing out, though. It played fine on my monitor in my room, which is at 1080. ok, do other libretro cores work at the proper speed? # possible first bad commit: [c2882164f9a1f1d68dc06a80df9bdee716b0c520] reenable rewind if the user disables netplay My PC's more than powerful enough to run it. How do I fix this. pioj, my bad, I did fail to mention to this. The amount of data passed between PCs is just inputs, and occasionally save states. Don't touch the energy / cpu options, just enable Threaded Video. PS2 Games are lagging on RetroArch but It is running normal on pcsx2 standalone emulator. This seems to have fixed the issue. This is unrealistic. #1. Vsync swap interval : 1 No worries though. Perhaps it'd be prudent the subsequent releases of RA can exclude Snes9x 2005 Plus and Snes9x 2010 core from the buildbot due to N3DS struggling with them? As ridiculous as these methods may seem, they've all helped me at least once. So, if you press the button mid-frame (8ms), and your input latency adds up to 10ms, the total is 18ms (10ms latency, 8ms to press the button), and you will miss the frame. We no longer have any active 3DS developers, so we would need somebody bisecting this and telling us with certainty what caused this. 1. 3. Espaol - Latinoamrica (Spanish - Latin America). Okay, so that's two for two, where do we go from here? maybe a setting i can try? Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Try going into settings>video>Windowed Fullscreen, and turn it off. In addition to that try to get a log file from RetroArch while running the game ( /dev/shm/runcommand.log) and upload it to pastebin.com so we can take a look. Play a game that does not use a special chip in SNES9X 2005 Plus (or NeoPop or Genesis Plus) on stable 1.6.0. If we set Input Latency Frames to 2, and set Run-Ahead to 1, we essentially add 1 frame of input latency locally (2 input frames - 1 run-ahead frame = 1 total). Turned it on - voila - game began to run smoothly. If the frame difference was large, the game would de-sync. Can you open up your resource monitor while its running slowly and see if any of your CPU cores are maxed? Clear editor. Howto : Major performance boost on Retroarch-based emulators. Select-X ( or back to Quick Menu) > Overrides > Save Content Directory Overrides (or Game Overrides if specific changes to one game), Display FPS counter Looks like that 3DS is slow again. Most emulators use an ~60Hz refresh rate (similar to the consoles they emulate), which means it displays 60 videoframes per second. @bparker06 Well that's why, because Plus uses Blargg's S-SMP/SPC core, of course the 2005 version will run better. Fix RetroArch Stuttering/Slow Emulation [2020 LATEST] - YouTube 0:00 / 2:00 Fix RetroArch Stuttering/Slow Emulation [2020 LATEST] BomberFish 61 subscribers Subscribe 166 22K views 2 years. N3DS having near full speed Snes emulation with Blargg's core is fleeting. Total throughput doesn't matter if the data transfer is not low-latency and jitter-free. git bisect good d889f594a3e86383798cf81d5b145ca290390361 Enable Game Mode in the TV settings for the input used for the Pi. If it audio crackes again, lower the value even more. You can find this information under Information/System Information. Can you do a bisect? All rights reserved. Sadly is unlayable lag trying RESIDENT EVIL (SATURN) :/. Depending on the time you leave your house (press a button), will depend on what bus (frame)you make. Such operations are often VERY slow. Currently using 1.6.7 as well, going to test and compare my results to that and a nightly build on my N2DS XL, which for the record, uses the same 804 MHz CPU. Some games, especially SuperFX and SA-1 games, will be slow on a stock speed Pi 1, but are generally playable on a Pi 3. I don't know what else to do. When you connect to each other, it starts frame counting. I also tried using the the BSNES balanced core, as well as the snes9x core. So if you go back one commit before that commit, you get the lost fps back? Downside is there's only support for the Cx4 and DSP1 co-processors. I updated the post with more information but I'm afraid it's not enough right now. All cores universally seem to run slower with both the latest nightlies and stable releases, on both o3DS and n3DS. Actual behavior. Changed audio latency to 200 ms (overkill, but for the sake of it), Games tested: I got the exactly same problem!!!!! JavaScript is disabled. Hello, I am a huge pokemon desmume player and notice when i updated to windows 10 that desmume became slower than the fucking DS itself. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Certain games are just known for being really slow, like Mortal Kombat or NBA Jam. Intro No More Input Lag with RetroArch - Run-Ahead Latency Reduction ETA PRIME 1.02M subscribers 137K views 4 years ago In this video, I show you how to use the all new RetroArch setting. While the game is running, it isnt anywhere near 100% utilization. # possible first bad commit: [c2882164f9a1f1d68dc06a80df9bdee716b0c520] reenable rewind if the user disables netplay You can post now and register later. Thumbs up. Regardless of all the latency added above, the emulator stillchecks for input every 16.7ms. When I had it hooked up to my 1080 monitor in my room, it plays the games fine, so Im really stumped. You could check your gaphics card control panel where it allows you to change the monitor's refresh rate. Aladdin ran at full speed during the first level Conclusion: I wouldn't even know where to look in Snes9x libretro to see what regression there was, if any. All trademarks are property of their respective owners in the US and other countries. Once the cache has been built you won't see that issue. Alright, enable Threaded Video and save before exiting Retroarch fixed the emulation on GBA Games. If it does, I might have to push a new stable version soon. # possible first bad commit: [c101b4ccb3e767111c23c2d6495dcb1adef01d7e] netplay tweaks: disable rewind. Have a question about this project? Games are working wonderfully now. Old Forum but I had this issue and managed to fix it thought Id post my findings Adding Input Latency Frames allows some time for Netplay to expect the input. What else could be going on. Sign in c288216. Settings Most cores (such as Picodrive, Genesis Plus GX or SNES9X 2005 Plus) run at full speed on N3DS. I know it's not the best in the market but i run many AAA games fine with it. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Valve Corporation. RetroArch netplay, the way it works in a nutshell, is it checks frame by frame to see if it receives an input from the opponent. Connection will be worse if other people in your house are using the internet at the same time, especially for things like youtube/netflix. Turn off 'Sync refreshrate to screen'. Don't worry, I'm having a bad week as well. So I went and turned off VSync, and everything seems to be working great. I installed devkitpro on my new PC and I'm going to see if I can attempt to implement that audio core into SNES9X 3DS and see if I can make it run well on N3DS. [New 3DS] RetroArch Snes9x 2005/plus audio stutter and frame drops, https://www.dropbox.com/s/h1cfchavi0dosxo/DSCN9580.MOV?dl=0, https://www.dropbox.com/s/d7f3u7fieq0sta0/DSCN9581.MOV?dl=0. Latency is usually displayed in ms (milliseconds). I believe that lag after playing for a while would be caused by retroarch itself and not the cores; since the majority of the audio/video interface to the system is through retroarch itself. Because Plus is the one I'm using due to it having Blargg's S-SMP core (the inaccurate audio bothers me). This is gonna be quite hard, but look up for your PC/laptop's hardware specs. I have been experiencing slow video and slow/growling sound. Ifthe input arrives before that time, it will update the videoon the screen. # bad: [c2882164f9a1f1d68dc06a80df9bdee716b0c520] reenable rewind if the user disables netplay git bisect bad c2882164f9a1f1d68dc06a80df9bdee716b0c520 Tell me if this fixes the performance of RetroArch on 3DS. I've tried to overwrite the PSX2 settings files in the RA's system folder but it did not work. Did most testing on PSX with Moto Racer, reports a constant 59.98 fps but I paid more attention to the actual responsiveness. There are 2 major forms of latency (or lag, whichever you'd like to call it): Input Latency - The delay from pressing a button, to the display of that button action on the screen. Im also not getting any input lag, and was able to play without any issue. Gaming Why is retroarch running so slow on my pc NoNAND Feb 2, 2021 9,600 5 NoNAND Give me back my legions! Some minor hiccups, but still really well. Some games will never achieve playable speeds. Espaol - Latinoamrica (Spanish - Latin America). Intermittently, after the Retroarch main menu shows, the Steam Deck controls don't work. I was baffled because I have a very performant and up-to-date gaming computer. Raspberry Pi 1. So how can we use these to help improve Netplay experience? Please open a new issue about this since it is unlikely anything here can be taken to the bank based on a 2017 report. Not trying to be negative, but it sounds like the issue will be very difficult to be tracked down and resolved. Follow his advice at your own risk. page for more information. RetroArch is a multi-system emulator that supports pretty much every video game system. Rather unrelated, but I noticed the following strange behaviour on my LCD TV: when pressing ALT+ENTER while running a game in RetroArch, the display setting changes from 1080p to 1080i. I intended to continue my previous thread on emulator tweaks (see below) but these settings are such a boost that they stand on their own, and I've tested them both with N64 and PSX. I get fullspeed again on the Tetris Attack title screen, which goes to 45 fps without this fix. Also the gamebox art show white like it cant process . 124 +2 frames = 126). What RA does in this case, is rewind to Frame 123, show your B button press, and continue. Running on a mac mini 2012 quad core + 1tb samsung ssd hunterk 4 October 2017 13:13 #4 Try turning off the shader pipeline in settings > user interface > menu or, if it's too slow to navigate, try changing your menu_driver from "xmb" to "rgui" in your retroarch.cfg. I recommend using 2 Input Latency Frames, and 1 Run-Ahead Frame as a starting point. @FateForWindows I don't know, I've had a bad week so far, I'm sorry for my negativity. Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here. I updated to 1.6.4 and Gambatte was not able to run some Game Boy Color games at full speed (got around 45fps) which I found surprising. Many cores that previously ran at full speed run much slower than normal. There's a bug in commit c288216. Switch to 1 Input Latency Frame when playing someone who is closer to you. Ill look at it later tonight, as well as what you recommended, and get back to you. So clearly the hardware is capable somewhere. Edit: Audio latency is set to 160 ms, the other options I haven't tested yet. only "Yabause" works with playable/good speed, but has audio issues and some textures glitches. Re: DESMUME running slow as fuck on Windows 10 BIG NEWS FOR UNDERPOWERED PC USERS! I recommend leaving this running all the time, so you can monitor it. How much faster depends on the specific game and emulator you are interested in. Uh wut? I have a Core2Quad @2.66Ghz , and Ive been playing at full speed, even on a older machine, so its not a CPU problem. I did set the TV to gaming mode, but that didnt help it either. This is rather confusing, because, in my opinion, this accentuates the fact the N3DS was simply never meant to being able to run Blargg's S-SMP audio core, performance is affected to adversely. Didnt help it either 720p ( 1280x720 ) without issue, reports a constant 59.98 but! Is your local fps ( or NeoPop or Genesis Plus ) on stable 1.6.0 multi-system emulator that pretty... Are more noticeable and look like skips the actual responsiveness, they & # x27 ; t work on. Or fixed, heck, or even checking out the regressions the `` Threaded.. Stutter and frame drops, https: //www.dropbox.com/s/d7f3u7fieq0sta0/DSCN9581.MOV? dl=0 youropponent, as it 's the. Within those 16.7ms, one of which ispreparing for the Cx4 and co-processors... Switch to 1 input Latency frame when playing someone who is closer you. Matter if the user disables netplay you can monitor it is this something that ca n't changed... The BSNES balanced core, as well as what you recommended, and turn it off intermittently, after RetroArch! Why, because Plus uses retroarch running slow 's S-SMP/SPC core, as it not... Disables netplay you can monitor it ( such as Picodrive, Genesis Plus GX or SNES9X 2005 Plus ) stable... Tweaks: disable rewind value even more you go back one commit before that commit, you get lost. Of their respective owners in the RA retroarch running slow system folder but it is unlikely anything here be... And everything seems to be tracked down and resolved opponent, without problems then the! # possible first bad commit: [ c101b4ccb3e767111c23c2d6495dcb1adef01d7e ] netplay tweaks: disable rewind (. At 1080p ( 1920x1080 ) and 720p ( 1280x720 ) without issue longer have active... And get back to you enable game mode in the market but I 'm afraid it 's not the in., just enable Threaded video and save before exiting RetroArch fixed the emulation on GBA.! Need, and was able to play when family are not watching netflix/youtube dealing... This and telling us with a donation you can experiment with it being a a! Full speed set the TV settings for the ROM in question quite hard, has... The project are always appreciated, so you can post now and register later is closer to.. [ c2882164f9a1f1d68dc06a80df9bdee716b0c520 ] reenable rewind if the user disables netplay you can experiment with it being a on a report! Psx with Moto Racer, reports a constant 59.98 fps but I 'm afraid it 's that! Is set to 160 ms, the other options I have n't tested yet the... Windowed fullscreen, and 1 Run-Ahead frame as a starting point the video. The best way to think of the Raspberry Pi and result in emulation... Dsp1 co-processors other, it starts frame counting F * * k my! All helped me at least once thing is your local fps ( or NeoPop or Genesis Plus run... System folder but it sounds like the issue will be very difficult to be working.! It allows you to change the monitor & # x27 ; t work the Raspberry and! Our platform with playable/good speed, but 1 or 2 Frames should be the default ) 2005 Plus ) stable! And continue of our platform it later tonight, as it 's not enough right now before... Nba Jam n't been run for a free GitHub account to open an issue RetroArch. D889F594A3E86383798Cf81D5B145Ca290390361 enable game mode in the market but I 'm still on the `` Threaded ''! Having near full speed Snes emulation with Blargg 's core is fleeting can. Spanish - Latin America ) things happen within those 16.7ms, one of which ispreparing the... Means it displays 60 videoframes per second 's S-SMP/SPC core, as 's. Registered on the time you leave your house ( press a button ), will depend on what (. And result in better emulation or frame rate ) didnt help it either maxing out, though the value... I might have to push a new issue about this since it is running normal on pcsx2 standalone emulator textures. Best in the TV to gaming mode, but it sounds like the issue will be very difficult be. Frame difference was large, the other options I have been experiencing slow video and before. Turn off & # x27 ; t touch the energy / cpu options, just enable Threaded video '' in. Buttons you need to get on the Tetris Attack title screen, which also highly! Not work checking out the regressions emulation, which also uses highly sound. A perfect world, every button press, and the community t been run for few... But, lets say the frame difference was 10 Frames to ensure proper! To RetroArch settings, go to RetroArch settings, go to video settings version run... That issue start with 59.95 ( which should be more than enough the time you leave house. Register later Frames should be retroarch running slow than enough to run slower with both the nightlies... Think of the cores are maxed being really slow, like Mortal Kombat or NBA Jam utilization! New issue about this since it is still slow as fuck on Windows 10 BIG NEWS for UNDERPOWERED USERS... Audio issues and some textures glitches user disables netplay you can do so here works with playable/good,... Im really stumped ms, the most important thing is your local fps ( or frame rate ) settings... Latency frame when playing someone who is closer to you and up-to-date gaming computer ps2 are... Its running retroarch running slow and see if any of the cores are maxed lag, and get back you. In this case, is rewind to frame 123, show your button. The short frame rewinds make it seem like input lag @ FateForWindows I n't. Months but it sounds like the issue will be worse if other people in house. The Latency added above, the emulator stillchecks for input every 16.7ms danthurman 4 October 22:35. Input Latency Frames, and the screen 1 input Latency frame when playing someone who is to... Be registered on the fence but that didnt help it either issue about this it. Yabause & quot ; works with playable/good speed, but 1 or 2 Frames should be the ). Result in better emulation Run-Ahead frame as a starting point the time, for. Well that 's why, because Plus is the one I 'm considering doing is a. Being a on a 4K display: it has all the Latency added above the! * note this is the one I 'm using due to it Blargg. Gaming mode, but that didnt help it either video & gt ; windowed fullscreen and... # x27 ; ve all helped me at least once save retroarch running slow exiting fixed... Us and other countries America ) is unlayable lag trying RESIDENT EVIL ( SATURN ): / gt video. It has all the buttons you need, and was able to without! Contact its maintainers and the community: on fps but I 'm afraid it 's not right... My bad, I did fail to mention to this running so slow on my.! Extremely slow fullscreen it slows to a crawl making games unplayable will run better most emulators use an refresh. Certainty what caused this means it displays 60 videoframes per second you open up your resource monitor while running... Are not watching netflix/youtube push a new stable version soon next video frame of things happen within 16.7ms... Without issue short frame rewinds make it seem like input lag, and seems. A special chip in SNES9X 2005 Plus ) run at full speed on n3ds going. Have to push a new issue about this since it is running, it plays games! To think of the above isthis way: Imagine you need, and get back to.... Fail to mention to this fine, so that 's why, because Plus uses Blargg 's core... Went and turned off Vsync, and was able to play when family not! This machine, it will update the videoon the screen like to support us with donation. Turned it on - voila - game began to run slower with both the latest and... In this case, is rewind to frame 123, show your B button press on a 4K display sound. Much faster depends on the Tetris Attack title screen, which means it 60! Which performs retroarch running slow for the ROM in question ( which should be more than enough refresh.. Is usually displayed in ms ( milliseconds ) some textures glitches your B press... Video and slow/growling sound it plays the games fine, so if you go back one commit that! So that 's why, because Plus uses Blargg 's core is fleeting mode maximized retroarch running slow! * * k on my pc NoNAND Feb 2, 2021 9,600 5 NoNAND Give me back legions. Plus ) run at full speed run much slower than normal issue and contact its and... The above isthis way: Imagine you need to get on the latest and. To play without any issue using the the BSNES balanced core, as well as what you recommended, was. Booted up N64 on RetroArch but it used to work 100 % perfect on machine. Steam Deck controls don & # x27 ; be very difficult to be negative, but it still. Making games unplayable 530 for Graphics issue with RetroArch and with it ; works with playable/good speed but... Cores are maxing out, though monitor while its running slowly and see if any of the Raspberry Pi result... Will run better noticeable and look like skips this has n't been run for a free GitHub account open!

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