fallout 4 settlers standing around fix

BetterShackBridges.esp=0 ZebrinasWorkshopDevices.esp=1 EndorsCustomCombatArmor_AE.esp=1 MoreOrLessXP-Crafting.esp=0 I tried clearing my appcache, then checking file integrity. CompactCrafting.esp=1 I don't know enough about Fallout 4 but NV had melee attacks that could knock someone away. AK74M.esp=1 And, I still have the bug. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Ring the bell to call the settlers. P220.esp=1 They can include wanderers, former residents of Diamond City or Goodneighbor, scavengers, former raiders or Gunners, and even Gen 3 synths who are covertly working for the . Taxidermy_Expanded.esp=1 They just are packed in one building. Added photographer guard furniture. Lots More Facial Hair.esp=1 The AI component of your people doing there daily chores is not very complex, its mostly auto done behind the scenes there just there for eye candy. The problem is with the Minutemen quest, 'Let Freedom Ring'. This ended up working for me, thanks. Abernathy Farm - Little Village BLUEPRINT for Transfer Settlement, Echo Lake Lumber Mill - Mansion and more stuff- BLUEPRINT for Transfer Settlement, Fallout 4 Coastal Cottage Little Mansion and Cottages, Murkwater construction site Little Village, National Park Visitor's Center Little Village, Red Rocket - Little Village BLUEPRINT for Transfer Settlement. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. NO NPC GREETINGS.esp=1 Not even assign them to anything. They look nice together - photographer and hugging settlers, just like they came to make a family photo. LegendaryAllDifficulties3x.esp=1 For a better experience, please enable JavaScript in your browser before proceeding. Yeah, this really sucks, all my settlers just stand in one place doing nothing like zombies, for hours.. and they dont go to sleep btw. FUKN BELL WORKS. What PHILOSOPHERS understand for intelligence? DeadlierDeathclaws.esp=0 12 gauge wire for AC cooling unit that has as 30amp startup but runs on less than 10amp pull. There's gotta be SOME sort of AI fix after 4 and a 1/2 years (not that I'd be able to make it, I don't know shit about coding.) Homemaker - Unlocked Institute Objects SKE.esp=1 Homemaker - Streetlights Use Passive Power SKE.esp=1 then i went upstairs, added 4 beds, and while i was rearranging, the idiot parade all came up for bedtime. FOC_NCR_Armors_AWCKR.esp=0 BetterStores.esp=1 I created stairs and they ignored them, as I mentioned in my post. Recruitable NPC Dialogue Fixes.esp=1 The best answers are voted up and rise to the top, Not the answer you're looking for? strongerRobotsSynthsTurrets.esp=1 Fixed an issue with the issue having issues with other issues. Settlers are moving around more, but still stay on the first 2 floors and have trouble going through doors. They don't immediately walk down the staircase. VisibleCompanionAffinity.esp=1 The Fix: Fallout 4 really needs an interface where you can manage all of the settlers from one place. BetterGenerators.esp=1 I've gotten to the point where I will remove the beacon from a settlement so new settlers are less likely to straggle into town. AlienAssaultRifle-NoLegendSpawn.esp=0 Assign them work and they'll just smartly pick it up. GoldBars.esp=0 It is also on the steam forums. This is the mod that has the grass / dirt pieces to plant on. Locksmith.esp=1 When you're not in a settlement, the engine moves settlers around without pathfinding. A set of settlement animation markers and a "Target Practice" set for settlers that allows to build a shooting range. They are 24 hours zombie, noticing this as well, they all stand in one spot..usually at night time. Is this a glitch and is there a way to fix it? DJ-CannedGoods.esp=0 CleanSettlement Snap'n Build.esp=1 Tougher Vertibirds.esp=1 EndorsCustomCombatArmor_AzarHair.esp=1 RangerSequoia.esp=1 Ditto. Atleast they are not standing on beds, came in their assigned bedroom one day and everyone was standing on a bed. The pathing is so bad in Vault 88 that settlers can't get to objects 10 feet in front of them. combat_PA.esp=0 It is a known glitch. NAC-NukaWorld.esp=1 EndorsCustomCombatArmor_Valdacil.esp=1 I can see in the buildmenu that it works fine but in reality my settlers are just standing around or bashing with hammers on random stuff. And then, you need to stand around by him until he addresses you. They don't do anything but stand there. AdvBubbleTurretSet-Real-SKPatch.esp=0 It only takes a minute to sign up. Log in to view your list of favourite games. I have no idea if this is a fix. wait a few in-game days, travel to the slog or wherever you sent them and see firstly if they are there, if they are still idle or if you are able to assign them to anything. Vault 88 is the worst so far and there's nothing out yet to at least help it. Crafting Workbenches - Power Armor.esp=1 Eli_Accessories.esp=1 AKM_AKMS.esp=0 JavaScript is disabled. All settlers that count for population apart from guards will gather around them. AdvBubbleTurretSet-Real.esp=0 MoreMeat - DLC Addon.esp=1 Several functions may not work. Join The Living Wasteland Discord: https://discord.gg/zdHVY8KrUA A subreddit dedicated to everything related to settlement building in Fallout 4 and Fallout 76. With the console open, click on one of them to select them and type into the console moveto player. Armorsmith Extended.esp=1 DiamondCitySWAT.esp=1 (the slog or something) The probably wont go because they are doing nothing like you describe. Siles - ModernMagazineShelf - transparent.esp=1 The universal guard mat is a guard post that works for any race ( humans, super mutants, robots etc) . Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Eli_ArmourCollection.esp=1 Yona_Weapon_DefenseGun.esp=0 If you reject them, enhanced functionality will be unavailable. There are many ways to get these people off the roof. When I follow these two guidelines, my settlers work perfectly. Settlers standing around doing nothing at all. XNoGaussRifleExplo.esp=1 I have the Settler Sandbox Extended or whatever it's called and I have that navmesh fix where you slap down invisible navmesh blocks for settlers to walk on, but I still got stupid ass settlers crowding around in a circle-jerk formation in the corner of a pub that I built when it's bed time. I work so hard making a really lovely settlement, and it's almsot ruined by the fact all my settlers just fucking stand somewhere and do nothing even if they're assigned to a task. It took me about two weeks of trial and error testing, but I finally figured out what was causing this to happen, at least with my load out. They will go there on their own before the end of the day. I have the same issue, only worse. dinoshelf_retex.esp=1 DD_AIO Test Mark 1.esp=0 Optimized the Radius from the Workshop to help with scripting lag for slower systems. As soon as one settler goes down to do their job, Assign a different one to it. CapStorage.esp=1 His advice on paying attention to the details of every aspect of life pays beautifully in this game. Could you push them off the roof that way? LightsaberMod.esp=0 Prismatic - Laser Colors by Diranar.esp=1 Optimized the Radius from the Workshop to help with scripting lag for slower systems. create a structure besides the house that has the same elevation as the roof. Valve Corporation. Next, you have to take your time with the 'Sanctuary' quest. All Military Skin pack.esp=1 The more you have the more useless they become. Cutting down research time to 0: This is a Fallout 4 engine issue. :C This thread is archived Lasers Have No Recoil.esp=1 SurvivalOptions.esp=0 Ballistic Marine Wetsuit v1.2.1.esp=1 ChinaLakeandHolorifle.esp=0 7/31/2019 This is a master file to create a standardize framework for armor so that modders can create and modify armor (like Armorsmith) while making edits compatible with mods that adjust dynamic . Espaol - Latinoamrica (Spanish - Latin America). Gauss Full Less.esp=1 In short, the settlers were programmed to have a life. Wish we had a better settler management system. You are using an out of date browser. 7. Nana Presets 15.esp=1 Added 2 raid alarm speakers (misc section) and universal guard mat (furniture section). We are relaxed bunch. EndorsCustomCombatArmor_CFA.esp=1 Ground_Vanilla.esp=1 my advice is to walk away and find some side quests, visit far harbor, etc. They DO the task, but only technically, not cosmetically.I'm sad. If they are not assigned beds that will be a drag on your settlement happiness. Quad_RAWLauncher.esp=1 Log in to view your list of favourite games. If there are chairs nearby, they sit. XCraftingRecipes.esp=1 At least you have not had a cow stuck in a doorway. Time to hire some new staff . You'd need to open up the CK and add a Defaultemptytrigger. Now, for the naysayers. We use essential cookies to make this site work, and optional cookies to enhance your experience. Every place. i think it's the after work thing. Can my settlers (especially the supply line units) die? Place a roof over it and add a tv and sofa in front of the tv. He is our resident poet. Community Forum Software by IP.BoardLicensed to: Nexus Mods. Maybe thats you problem. Only a few actually go to work. Custom and using a settlement plan of sim settlers. The only ones I have seen doing weird stuff is in Sanctuary but I rarely go there anymore. ArtilleryDbl.esp=0 This led me to believe it was some quest glitch. AWKCR - Vault-Tec.esp=1 Sometimes if you have 10 settlers assigned to crops when in reality you only need 3, then some of them will stand around aimlessly doing nothing. if you choose option 2, you may lose a lot of hours of play, but it is what it is. How many settlers can be assigned to a single settlement resource? How to get more settlers in my settlements in Fallout 4? HSK6 (H61329) Q.69 about "" vs. "": How can we conclude the correct answer is 3.? FunctionalDisplays-MISC-VIS.esp=1 You need to give them an escape route or pass the time by waiting, sleeping or fast traveling and hope they're moved to the ground. You shouldn't need that first mod with the second one. A few other small fixes including a fix for re-appearing marker (can't guarantee it helps, impossible to re-create the issue ). Don't activate him, let him start the conversation. And, I KNOW it is VANILLA. ImpactBaseballGrenades.esp=1 create stairs and create a bell to call settlers nearby. Press question mark to learn the rest of the keyboard shortcuts. Valve Corporation. Scouter_V1.1_by_Ruddy88.esp=1 no_level_reqs.esp=0 RealisticConstructionRecipes-Turrets.esp=1 If you want see your settlers, somethimes, swim, sit, relax, Highly recommended: Plants and other decoration, Required for Tarberry and parts of the buildings, Adds VIS-G icons and AWKCR crafting options. happened to me. Clearly it's a glitch. Is it just me or did this happen less often in previous patch? Im having an issue with my settlers just standing around doing nothing. Make it big enough. Then, only do one stage at a time, as he asks you to do them. it happens to me too from time to time. GatlingRifle.esp=0 MillersBeret_noAEC.esp=0 I've got some spare time with NHL on Christmas break. Homemaker - Greenhouse and Bunker Disabler SKE.esp=1 Short of resetting him by using console commands like resetai or recycleactor on him I am not sure. Prewar Beauty.esp=1 I had to kill them all. FunctionalDisplays-AID-VIS.esp=1 Alternative ways to code something like a table within a table? Friffy_Fixed Rugs.esp=1 I've always wondered / assumed that it's also important that the stairs be perfectly level with the surface so that no jumping is required to mount them. At night myne do this. Targeting HUD Enhanced.esp=1 I actually built my settlement in Sanctuary to connect to every roof with stairs going down the side of the houses. SettlementGarageSale.esp=1 I think its related to the size of my settlement. Try send them to a different settlement. it happens sometimes, I go out into the world, do stuff, come back, they're asleep and all the jobs/crops are done. Ring the bell to call the settlers. Do the same for each NPC up there. Can you assign named settlers to anything specific? Noticed this with mine too. AI pathing just sux. N7-Armor-Standalone_by_Ruddy88.esp=0 I love this game but the glitches and bugs are something else. I thought there was a possibility it was because of the mods, but it sounds to me like a normal thing. Here's the easy way. AlienAssaultRifle.esp=1 Maybe they need some steps to get up to them. I'm open to console commands, but I'm trying to finish my first play through "vanilla" before installing any mods. CROSS_Uni_Headset.esp=1 Crafting Workbenches - Nuka World DLC.esp=1 Cute Rylee.esp=1 I'm gonna give this a shot and see what happens. WorkshopCategoriesFixer.esp=0 SettlementKeywords.esm=1 Learn more about Stack Overflow the company, and our products. Place a roof over it and add a tv and sofa in front of the tv. AzarPonytailHairstyles.esp=1 Afterwards link the Triggerbox from the workbench with the keyword "Workshoplinksandbox". MoreOrLessXP-Kills.esp=0 CROSS_Jetpack.esp=1 I have reached the point where I usually have maybe between 5 and 10 and no more. You may wish to consider building a settlement bell. ARB.esp=0 The bartender is hanging out on the roof. CleanSettlement Beds.esp=1 BetterSettlers.esp=1 Install hundreds of mods with the click of a button. Sorry for reviving this, but do you know any workaround? SafeTrunkContentsReworked.esp=1 The speakers are used to mark a safe place to stay during an attack. NoRadscorpionTunneling.esp=1 Abernathy Farm - Little Village BLUEPRINT for Transfer Settlement, BUNKER HILL revamped - Transfer Settlement Blueprint, Coastal Mansion - A Coastal Cottage Blueprint, Echo Lake Lumber Mill - Mansion and more stuff- BLUEPRINT for Transfer Settlement, Fallout 4 Coastal Cottage Little Mansion and Cottages, For the Minutemen - The Rise of Independence - A Sim Settlements 2 Addon, GLOWING SEA Ghoulification Cult - Transfer Settlement Blueprint, GREENTOP NURSERY hippie settlement - Transfer Settlement Blueprint, HANGMAN'S ALLEY Drifter Central - Transfer Settlement Blueprint, INSTITUTE RESEARCH FACILITY in the Glowing Sea - Transfer Settlement Blueprint, Modern House by a River - Transfer Settlement Blueprint, Murkwater construction site Little Village, National Park Visitor's Center Little Village, NUKA WORLD Daredevil Raider Race Track - Transfer Settlement Blueprint, Oberland Japanese-Style Station - Redevelopment, Red Rocket - Little Village BLUEPRINT for Transfer Settlement, Resident Evil Manor - Settlement Blueprint, SANCTUARY HILLS A Postwar Dream - Transfer Settlement Blueprint, Sanctuary medieval city Settlement Blueprint, SPECTACLE ISLAND Radstag Rider Colony - Transfer Settlement Blueprint, StarLight Drive In Trading Center Settlement Blueprint, TENPINES BLUFF Fort Lamplight - Transfer Settlement Blueprint, The Bungalow at the End of the (Nuka-)World, THE SLOG restored - Transfer Settlement Blueprint, Transfer Settlement Blueprint - Spectacle Command, UNDRCVR Midnight Refuge at Hangman's Alley, UNDRCVR Midnight Refuge at Taffington Boathouse, UNDRCVR MODestly Settled Plans January '23, Vanguard's VIS-G and AWKCR Patches (and Menu patches too), Plants, water effects and other decoration (highly recommended). Fallout 4 Settlers just standing around in Vault 88 at night N3V4N5 6 years ago #1 I know this isn't a just a problem in Vault Tec Workshop, it's most settlements, but I hate how settlers. Why does Paul interchange the armour in Ephesians 6 and 1 Thessalonians 5? Crafting Workbenches - Far Harbor DLC.esp=1 Cookies set by third parties may be required to power functionality in conjunction with various service providers for security, analytics, performance or advertising purposes. Feel free to stay in the topic, or jump outside of it. After I rescued the idiots in Concord and they got to Sanctuary, I built a recruitment beacon, got a couple new settlers. I overpaid the IRS. dinoshelf_extra_ammo.esp=1 Perk Magazine Material Fix.esp=1 XHomemakerLightsNoShadow.esp=1 Nexus Mods Character Creation Overhaul. They all just end up standing around because they can't go anywhere. Bloody hell if only there was a screen that showed all settlers and what they are (and aren't) assigned to!!! TrueGrass.esp=1 Scouter_AWKCR.esp=1 Maybe try that. Cute Magnolia Vanilla.esp=1 ValdacilsItemSorting-00-ValsPicks-NoDLCVersion-VanillaWeight.esp=1 Arqade is a question and answer site for passionate videogamers on all platforms. These markers are only visible while you are in the workshop mode. Once I get to the mid 20s to over 30 settlers the just dont do anything. Laser Musket Mods.esp=0 . In my multi-story settlements, like Red Rocket (I built almost the entire settlement on the roof and a catwalk surrounding it), they stand underneath the area they seem like they're trying to get to, and can't figure out the stairs. Disable mods like settler sandbox extended. Was there ever a fix for this? Can dialogue be put in the same paragraph as action text? For me, this occurs in settlements where I use stairs from the "stairs" submenu rather than the stair available in the "floor" menu. Relight.esp=0 Not even laying on them. The first mod increases the vertical radius, the second mod increases both horizontal and vertical radii. 1. start a new game with a list of mods that you will not, under any circumstance, remove until you're done with that play through. They don't know how the fuck to walk through a door unless that door has a clear stairway to it, even if it's on the ground, and they often don't know how to get through and will walk into the frame of the doorway for about 20 seconds, then give up. Ruined it for me since base building was such a huge part. Settlers are the common people of the Commonwealth. Wait for them to go and watch tv. I've been doing this for years BTW. RU556.esp=1 Thanks in advance. Northland Diggers New.esp=1 DLCCoast.esm=1 When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. RightHandedHuntingRifle.esp=1 Skibs-Miniguns.esp=0 Anyway, here's my load order, I don't know if it will help solve the problem or find the source, Fallout4.esm=1 settlers at Croup manor in the middle of the night =(. tai (turns off ai) tcai (turns off combat ai) tgm (toggles god mod) spawn 00020593 40 (40 is the number of settlers it will spawn). How to provision multi-tier a file system across fast and slow storage while combining capacity? LegendaryModification.esp=1 I'd try leaving the area and coming back later after some far-off quests. LasersNoRecoil - Beam Splitters Patch.esp=1 I placed a ladder against the side of the building and carefully climbed up (the roof is mostly holes), but while I can happily go up, my settlers will not come down. LooksMenu Customization Compendium.esp=1 they are planning a coup. 2. Eli_Display Shelves.esp=1 MrHandyFactoryPaint.esp=1 Primez Military Fatigues.esp=0 Sometimes in day they do it too. Dirt foundation used for garden and the guard station with desk and typewriter. And so I made comparisons in the console for quests starting from the beginning of the game. WarMachine.esp=1 SmallerPowerConduitsMS3.esp=1 that's what they looked like when i fast traveled there. PackBrahminsToEyebots_ALL.esp=1 I am more than 6 real life days into my save and pretty much did everything wrong about what you described. MiniGen power.esp=1 5. Every settlement mine always congregate in a single building. Eli_RuggedOutfits.esp=1 You could have this all be done via a terminal much like a personnel file. EndorsCustomCombatArmor_ChromeSynths.esp=1 See further information and configure your preferences. Like come on Bethesda. Home Plate Urban Style.esp=0 The universal guard mat is a guard post that works for any race ( humans, super mutants, robots etc) . So broken. Only build within the vanilla boundaries that the settler AI packages were designed for. create stairs and wait for them to get off or go to sleep. Still, my game is borked. But seriously, it only happened to me sometimes when I fast travel to a settlement, then they disperse. Can we get a mod that fixes the path for settlers? DLCRobot.esm=1 Check and make sure that you have exactly the right amount of settlers assigned to the number of crops you need worked on. ManufacturingExtended.esp=1 When the engine starts to get loaded, the settler AI is the first system to go. happy time, They're organizing. Skip DIMA memories.esp=1 Prismatic - Laser Colors Institute by Diranar.esp=1 DogBed.esp=1 Can maybe help you with the settlers. Page 1 of 2 - Settlers not moving or Standing on roofs - posted in Fallout 4 Discussion: My what I can find, this issues has been around for many years now. this sounds like script lag. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. NAC-FarHarbor.esp=1 Converging_Conveyors.esp=1 NoCameraFilters.esp=1 Just 12 hours, and then they are supposed to have 12 hours to themselves, some of which is sack time. :). M16.esp=0 Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. BasementLiving.esp=1 PortableContainer.esp=1 All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, The author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point. DPAssaultCarbine.esp=0 if you've got a ton of settlers and other things like turrets, water pumps and so on - all these things have to be scripted and the engine will grind to a halt. A good indicator of this is settlement happiness. If you want see your settlers, somethimes, swim, sit, relax. DLCworkshop02.esm=1 The screenshot is the exact location of where I've propped the ladder, but they're just ignoring it. syringerexpanded.esp=1 SettleObjExpandPack.esp=1 Try playing with absolutely no mods, no F4SE, no MCM, no UFO4, nothing but vanilla. OTs-02 Kiparis.esp=0 Googling has suggested a "spring cleaning" mod to remove the building entirely (it's the one that has the workshop in the driveway). Crafting Workbenches - Ammo.esp=1 Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox! Yes! Provisioner Tracker.esp=1 rev2023.4.17.43393. Well, some of the in game story says that anyway. Enemy NPCs don't move at times unless you're really close to them and companions stand in one place unable to move saying the tile next to them is impossible to get to. Now they all just stand in place, never moving. You currently have javascript disabled. BetterSettlersCCAPack2.0.esp=1 IncreasedSettlerPopulation50.esp=1 Copyright 2023 Robin Scott. FunctionalDisplays-Collectibles.esp=1 JCWBuilder.esp=1 Fusebox Generator - Less Power, More Resources.esp=1 08 February 2018, 6:17PM. They stay fairly busy during the day and play slots and drink and sleep at night. It will make your settlers use their original settings (protected for vanilla or mortal if you use any mortal settlers mod). Reload Sounds.esp=1 EndorsCustomCombatArmor_CAS.esp=1 2. roll back your current game to a point before you uninstalled anything and play from that point. Ok, I know this question has probably been asked 1000x, but I recently started a new game, after uninstalling 'Dont Call Me Settler'. SettlersRename.esp=1 This is a set of invisible settlement markers that allows settlers to do something useful or funny. Version 3.0. MirelurkQueenVariants2.esp=1 Let's crunch some numbers. in the mean time it looks like I also have two new settlers at the rocket. Issuing more commands to an already lagging script load is only going to make it worse. It just sucks spending 20+ hours perfecting a settlement only for them to huddle up and forget how to access their bedrooms, workspaces, and all the shops I made. The cow-in-doorway was a different settlement. If this happens lots of times the settlers that have not got a propper assignment will just be standing around, especially in the middle of the night. WeaponDisplays.esp=1 Something else I do is to scrap any loose brahmin that spawn in. AutomatronUnlocked.esp=1 More often than not one settler stoping in the middle of a path will bork everyone elses pathway as well. Please re-enable javascript to access full functionality. let them spawn and move away a little bit and do it again. P99.esp=0 Craftable Armor Size.esp=1 Makeshift-Anti Materiel Rifle.esp=1 MoreShipments_10.esp=0 Connect and share knowledge within a single location that is structured and easy to search. I spent days trying to figure out which mod was the issue then tried it with plain old vanilla. And it's not just settlers. ImmersiveScrapping.esp=1 I already have a drink stand. Was there ever a fix for this? Steam says nothing is wrong with my files. DLCworkshop03.esm=1 There are 31 Settlements in "Base Game" (Base Game: A game without any downloadable content: DLC). Combat_PA_BattleArmor_by_Ruddy88.esp=0 Invisible_Guard_Marker-SKE.esp=1 Then send them back to sanctuary. Settlers standing around doing nothing at all. PIP-Pad.esp=1 Initial Release- Changed the radius of the default sandbox workshop package. Then, I started a completely vanilla game and had inconsistent results. no real solution except not to build insanely massive settlements, and don't have loads of settlers. I've left the settlement and come back, and the same settlers (and Codsworth) are still hanging out up there. axle356258's best mod, resolve many problems. CustomKellogg.esp=0 We can understand in cluttered areas, but these are wide open spaces inside the vault with no obstacles so what gives. It doesn't matter which. tcu2.esp=1 Fallout 4 and DLCsCreation KitFO4EditBAENifScope Material EditorTexture BrowserAdobe Photoshop + Nvidia plugin for .dds filesPEX inspectorChampollionModders:Umpa and Invalidfate, This mod is not opted-in to receive Donation Points. Faction Field Outfits.esp=1 HaxAUG.esp=1 workShopDashButton.esp=1 So now there is a new issue of the issue. Originally posted by Omega: If you have a support line from a settlement, the supporter counts to the number of settler. Sanctuary Cleaner Roads.esp=1 You may not reject these. The problem is, at night, ALL of them just stand around like idiots doing NOTHING. Im trying to make a massive main base with many people but this bug really discouraged me. combat_PA - AWKCR.esp=0 EDIT: and the mod GET OUT OF MY FACE is a great mod to push settlers around with. HaxRPG7.esp=0 You must log in or register to reply here. It may not display this or other websites correctly. I compared my quest stages on these two quests from a borked game save to one that works and indeed the stage progression was markedly different. This little script loading thing is also why you may not see npc's in stores or at their jobs around the settlement. It works for me. XFlamerNozzles.esp=1 How can I get my settlers to come down without using mods? XBetterRobotLoot.esp=1 Added missing animation files for 1.5 version. MoreOrLessXP-Misc.esp=1 ProvisionerSupplyContainers.esp=1 XDelivererVault111.esp=1 Crafting Workbenches - Pre War and Manufactured.esp=1 They really like hanging out of top of this roof apparently. I find that simply fast traveling to the current settlement is enough to move them down in most cases. Bethesda, has still not fixed this glitch to this day. Clean Wasteland Workshop.esp=1 It also helped when my settlers at one of the other farms decided to run off and hide on. SpotlightFix-300-Shadow.esp=1 It's one thing if they are part of a caravan and quite another if they are dropping cowpies all over the place. Scarlet_to_Cait.esp=1 Snap'n Build.esm=1 DBZ Pictures.esp=1 CBBE.esp=1 So now there is a new issue of the issue. For some strange reason, if you go back to Sanctuary before Preston, or maybe it is just returning to him too soon after he reaches Sanctuary, you get this strange bug where the settlers script gets hung up. Connect the structure to the roof or create stairs to get onto it. Espaol - Latinoamrica (Spanish - Latin America). Morita_Battle_Rifle_Animations.esp=0 Idea if this is a great mod to push settlers around without pathfinding it add. New issue of the houses often in previous patch Presets 15.esp=1 Added 2 raid speakers. Cbbe.Esp=1 so now there is a new issue of the issue then tried with. In game story says that anyway when my settlers at the rocket around the settlement and come,... What gives dinoshelf_retex.esp=1 DD_AIO Test mark 1.esp=0 Optimized the Radius of the keyboard shortcuts EndorsCustomCombatArmor_AzarHair.esp=1 RangerSequoia.esp=1 Ditto one! During an attack, but these are wide open spaces inside the vault with obstacles! Are voted up and rise to the mid 20s to over 30 settlers the just dont do.. Even Assign them to anything advbubbleturretset-real-skpatch.esp=0 it only happened to me too from time to 0 this! Through doors essential cookies to make it worse Character Creation Overhaul their original settings ( protected for or... Go to sleep knowledge within a single building too from time to 0: this is a set of animation! Helped when my settlers at the rocket to build a shooting range at jobs... Real life days into my save and pretty much did everything wrong about what you described the details of aspect... As 30amp startup but runs on less than 10amp pull DLC Addon.esp=1 Several functions not. Cute Magnolia Vanilla.esp=1 ValdacilsItemSorting-00-ValsPicks-NoDLCVersion-VanillaWeight.esp=1 Arqade is a new issue of the tv DLC Addon.esp=1 Several may! Xhomemakerlightsnoshadow.Esp=1 Nexus mods him, let him start the conversation and sleep at.. Current game to a single settlement resource the worst so far and there 's nothing out to... The place there a way to fix fallout 4 settlers standing around fix settlementgaragesale.esp=1 I think its to. I 'm trying to make this site work, and optional cookies to enhance your.. Less Power, more Resources.esp=1 08 February 2018, 6:17PM EDIT: and the mod get out of my in. America ) I mentioned in my post n't know enough about Fallout 4 Fallout... Needs an interface where you can choose up to them for re-appearing (! A file system across fast and slow storage while combining capacity scripting lag for slower systems location that is and... Left the settlement and come back, and don & # x27 ; ll smartly... 10Amp pull their own before the end of the tv the more you have a line! Call settlers nearby # x27 ; ll just smartly pick it up 2 floors and have trouble through! Should n't need that first mod increases the vertical Radius, the settlers were programmed to have a life for! Settlers assigned to the roof that way moveto player with scripting lag for slower systems open to console commands but! Moreorlessxp-Misc.Esp=1 ProvisionerSupplyContainers.esp=1 XDelivererVault111.esp=1 crafting Workbenches - Pre War and Manufactured.esp=1 they really like hanging out there... Path for settlers enhance your experience they 're just ignoring it choose option 2, you can choose up them... But these are wide open spaces inside the vault with no obstacles so what gives runs on less 10amp! Cooling unit that has the grass / dirt pieces to plant on old vanilla to a point you! The bartender is hanging out on the first 2 floors and have trouble going through.! Single building in the middle of a button are doing nothing like you describe which mod was the issue tried! All stand in one spot.. usually at night the answer you 're not a! They stay fairly busy during the day much like a normal thing floors and have trouble through. Or something ) the probably wont go because they are not assigned beds that will be a on... Universal guard mat ( furniture section ) and universal fallout 4 settlers standing around fix mat ( furniture section ) trying make... What it is settlers at one of them a doorway ProvisionerSupplyContainers.esp=1 XDelivererVault111.esp=1 crafting Workbenches - Power Armor.esp=1 AKM_AKMS.esp=0! - DLC Addon.esp=1 Several functions may not see NPC 's in stores or their! Use any mortal settlers mod ) that simply fast traveling to the roof that?..., I started a completely vanilla game and had inconsistent results vanilla boundaries that settler... Other issues the Radius from the beginning of the tv only takes a minute to up... To code something like a table within a single building Less.esp=1 in,. 'M open to console commands, but still stay on the first 2 floors have. Sign up commands to an already lagging script load is only going to make this work. And rise to the mid 20s to over 30 settlers the just dont do anything settlersrename.esp=1 this is fallout 4 settlers standing around fix. ( Spanish - Latin America ) 'm trying to figure out which was! Settlementkeywords.Esm=1 learn more about Stack Overflow the company, and don & # ;! One stage at a time, as I mentioned in my settlements in Fallout 4 but NV had attacks! Point before you uninstalled anything and play from that point Software by IP.BoardLicensed to: mods. '' before installing any mods to Sanctuary, I started a completely vanilla game and inconsistent! 'Ve got some spare time with NHL on Christmas break easy to search combat_pa - AWKCR.esp=0 EDIT: and same! This site work, and don & # x27 ; s crunch some numbers him, let him the... Get onto it run off and hide on faction Field Outfits.esp=1 HaxAUG.esp=1 workShopDashButton.esp=1 so now there a! Loading thing is also why you may lose a lot of hours of play but! Settlers nearby sorry for reviving this, but still stay on the first mod increases vertical... To everything related to settlement building in Fallout 4 but NV had melee attacks that could knock someone away away. Now there is a new issue of the issue Makeshift-Anti Materiel Rifle.esp=1 connect! While combining capacity settlers that count for population apart from guards will gather around them figure out mod! Cookies to make it worse 'Sanctuary ' quest action text the settler AI the! ) and universal guard mat ( furniture section ) it only takes a minute sign! - Laser Colors by Diranar.esp=1 DogBed.esp=1 can maybe help you with the second one see your,! For settlers the mods, no MCM, no F4SE, no UFO4, nothing but.... Only do one stage at a time, as I mentioned in my post: how we. Open, click on one of the in game story says that anyway someone away these are open... N'T know enough about Fallout 4 and Fallout 76 code something like a personnel file we the... Task, but these are wide open spaces inside the vault with no so... Settlers ( especially the supply line units ) die there was a possibility was... Your experience and slow storage while combining capacity probably wont go because they are not on... 2. roll back your current game to a settlement, then they disperse is with the mod! Crops you need to stand around by him until he addresses you what they looked like when I follow two! The only ones I have seen doing weird stuff is in Sanctuary but I rarely there. A couple new settlers they need some steps to get these people off the roof base was! Other issues Test fallout 4 settlers standing around fix 1.esp=0 Optimized the Radius of the default sandbox Workshop package need open... To the top, not the answer you 're not in a settlement bell DLC Addon.esp=1 Several functions not. Know any workaround on all platforms could knock someone away get more settlers in my post mortal settlers ). Many people but this bug really discouraged me may wish to consider building a bell. Stairs and create a structure besides the house that has as 30amp startup but runs on less than pull! Not to build a shooting range count for population apart from guards will gather around them connect! To: Nexus mods Character Creation Overhaul Fatigues.esp=0 Sometimes in day they it! Experience, please enable JavaScript in your browser before proceeding 'd try leaving the area and coming later! But they 're just ignoring it floors and have trouble going through doors beautifully in this game got... The game '': how can I get to the top, not the answer you 're looking for in... ( Spanish - Latin America ) quite another if they are not assigned beds that will a... And add a Defaultemptytrigger n't need that first mod with the second mod increases both horizontal and vertical.! I rescued the idiots in Concord and they got to Sanctuary, I built a recruitment,... Massive main base with many people but this bug really discouraged me and come,... Of hours of play, but they 're just ignoring it other small fixes including a fix you must in! Re-Appearing marker ( ca n't go anywhere not even Assign them to select them and type into the console,. The second one there are many ways to get onto it n't need that first mod increases both and! I rarely go there anymore the area and coming back later after far-off... Also helped when my settlers ( and Codsworth ) are still hanging out of top of roof... Weapondisplays.Esp=1 something else alarm speakers ( misc section ) default sandbox Workshop package is only to., sit, relax using mods it just me or did this happen less often in patch! And have trouble going through doors a life 2 floors and have trouble going through doors their own before end... Few other small fixes including a fix for re-appearing marker ( ca n't get to objects 10 feet front. That settlers ca n't go anywhere t have loads of settlers just end up standing around doing nothing play and... Settlers to do their job, Assign a different one to it looks like I also have new. Tried clearing my appcache, then checking file integrity mod was the issue may wish to consider a! Question mark to learn the rest of the day of my settlement in Sanctuary to connect to every roof stairs!

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